ACE3/addons/fire/functions/fnc_isBurning.sqf

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#include "..\script_component.hpp"
/*
* Author: commy2
* Check if object is burning.
*
* Arguments:
* 0: Vehicle <OBJECT>
*
* Return Value:
* None
*
* Example:
* player call ace_fire_fnc_isBurning
*
* Public: Yes
*/
params [["_unit", objNull, [objNull]]];
_unit getVariable [QGVAR(burning), false] || {
GVAR(burningPlants) = GVAR(burningPlants) select {!isNull _x};
_unit in GVAR(burningPlants)
}