ACE3/addons/ballistics/functions/fnc_statTextStatement_magazineMuzzleVelocity.sqf

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#include "..\script_component.hpp"
/*
* Author: Alganthe
* Text statement for the magazine ammo muzzle velocity stat.
*
* Arguments:
* 0: Type what it is here <TYPE> (unused)
* 1: Item config path <CONFIG>
*
* Return Value:
* Display text <STRING>
*
* Public: No
*/
params ["", "_configMagazine"];
if (EGVAR(arsenal,currentLeftPanel) == 2002) then {
private _primaryMag = primaryWeaponMagazine EGVAR(arsenal,center);
[primaryWeapon EGVAR(arsenal,center), _primaryMag param [0, ""]]
} else {
private _primaryMag = handgunMagazine EGVAR(arsenal,center);
[handgunWeapon EGVAR(arsenal,center), _primaryMag param [0, ""]]
} params ["_weapon", "_magazine"];
// we might be looking at random mags not related to our weapon
private _magIsForCurrentWeapon = (configName _configMagazine == _magazine) && {_weapon != ""};
private _configWeapon = configNull;
private _muzzleVelocity = getNumber (_configMagazine >> "initSpeed");
private _initSpeedCoef = 0;
if (_magIsForCurrentWeapon) then {
_configWeapon = configFile >> "CfgWeapons" >> _weapon;
_initSpeedCoef = getNumber (_configWeapon >> "initSpeed");
};
if (_initSpeedCoef < 0) then {
_muzzleVelocity = _muzzleVelocity * -_initSpeedCoef;
};
if (_initSpeedCoef > 0) then {
_muzzleVelocity = _initSpeedCoef;
};
private _abAdjustText = "";
if (
_magIsForCurrentWeapon &&
{missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]} &&
{missionNamespace getVariable [QEGVAR(advanced_ballistics,barrelLengthInfluenceEnabled), false]} // this can be on while AB is off or vice-versa
) then {
private _configAmmo = (configFile >> "CfgAmmo" >> (getText (_configMagazine >> "ammo")));
private _barrelLength = getNumber (_configWeapon >> "ACE_barrelLength");
private _muzzleVelocityTable = getArray (_configAmmo >> "ACE_muzzleVelocities");
private _barrelLengthTable = getArray (_configAmmo >> "ACE_barrelLengths");
private _abShift = [_barrelLength, _muzzleVelocityTable, _barrelLengthTable, 0] call EFUNC(advanced_ballistics,calculateBarrelLengthVelocityShift);
if (_abShift != 0) then {
_abAdjustText = " [AB]";
_muzzleVelocity = _abShift;
};
};
format ["%1 m/s (%2 ft/s)%3", _muzzleVelocity toFixed 0, (_muzzleVelocity * 3.28084) toFixed 0, _abAdjustText]