2015-02-21 20:53:07 +00:00
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/*
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* Author: Glowbal
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2015-06-01 20:33:25 +00:00
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* Replace a (dead) body by a body bag
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2015-02-21 20:53:07 +00:00
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*
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* Arguments:
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2015-06-01 20:33:25 +00:00
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* 0: The actor <OBJECT>
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* 1: The patient <OBJECT>
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2015-02-21 20:53:07 +00:00
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*
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* Return Value:
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2015-06-01 20:33:25 +00:00
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* body bag <OBJECT>
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2015-02-21 20:53:07 +00:00
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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2015-06-01 20:33:25 +00:00
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private ["_position", "_headPos", "_spinePos", "_dirVect", "_direction", "_bodyBag"];
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2015-08-22 14:25:10 +00:00
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params ["_caller", "_target"];
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2015-02-21 20:53:07 +00:00
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2015-04-05 17:27:53 +00:00
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if (alive _target) then {
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[_target, true] call FUNC(setDead);
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2015-02-21 20:53:07 +00:00
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};
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2015-06-01 20:33:25 +00:00
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_position = (getPosASL _target) vectorAdd [0, 0, 0.2];
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_headPos = _target modelToWorldVisual (_target selectionPosition "head");
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_spinePos = _target modelToWorldVisual (_target selectionPosition "Spine3");
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_dirVect = _headPos vectorFromTo _spinePos;
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_direction = _dirVect call CBA_fnc_vectDir;
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2015-04-05 17:27:53 +00:00
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deleteVehicle _target;
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2015-02-21 20:53:07 +00:00
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2015-06-01 20:33:25 +00:00
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_bodyBag = createVehicle ["ACE_bodyBagObject", _position, [], 0, "CAN_COLLIDE"];
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// prevent body bag from flipping
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_bodyBag setPosASL _position;
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_bodyBag setDir _direction;
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_bodyBag
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