ACE3/addons/switchunits/functions/fnc_handleMapClick.sqf

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/*
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* Author: bux578
* Switches to a unit close to a clicked map position
*
* Arguments:
* 0: unit <OBJECT>
* 1: sides <ARRAY<OBJECT>>
*
* Return Value:
* None
*
* Example:
* [_unit, _sides] call FUNC(handleMapClick)
*
* Public: No
*/
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#include "script_component.hpp"
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private ["_sides", "_pos", "_sideNearest"];
_sides = (_this select 0) select 1;
_pos = _this select 1;
_sideNearest = [];
{
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if ([_x] call FUNC(isValidAi) && (side group _x in _sides)) then {
_sideNearest pushBack _x;
};
} forEach (nearestObjects [_pos, ["Man"], 20]);
if (count _sideNearest > 0) then {
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private ["_switchUnit"];
_switchUnit = _sideNearest select 0;
[ACE_player, _switchUnit] call FUNC(switchUnit);
openMap false;
};