2015-03-06 04:34:38 +00:00
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/*
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* Author: CAA-Picard
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* Check if the player can check the ammo of the target.
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*
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* Argument:
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* 0: Player <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return value:
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2015-04-22 00:35:04 +00:00
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* Can link belt<BOOL>
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*
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* Example:
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* [player, bob] call ace_reload_fnc_canCheckAmmo
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*
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* Public: No
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2015-03-06 04:34:38 +00:00
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*/
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#include "script_component.hpp"
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EXPLODE_2_PVT(_this,_player,_target);
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2015-04-18 03:40:37 +00:00
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private ["_magazineType", "_magazineCfg"];
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2015-03-18 12:36:22 +00:00
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// Return true for static weapons if they have been fired once, @todo 1.40 this work-around doesn't work anymore
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2015-03-06 04:34:38 +00:00
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if (_target isKindOf "StaticWeapon") exitWith {
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2015-03-24 03:57:03 +00:00
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if (currentMagazine _target != "") exitWith {true};
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private ["_magazines","_found"];
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_magazines = magazinesAmmoFull _target;
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_found = false;
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{
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if (_x select 2) exitWith {
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_found = true;
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};
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} forEach _magazines;
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_found
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2015-03-06 04:34:38 +00:00
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};
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// Return false for all other vehicles
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if !(_target isKindOf "CAManBase") exitWith {false};
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// For men
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if (currentWeapon _target == "") exitWith {false};
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// Check if their current magazine is a belt
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_magazineType = currentMagazine _target;
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_magazineCfg = configFile >> "CfgMagazines" >> _magazineType;
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if (getNumber (_magazineCfg >> "ACE_isBelt") == 1) exitWith {true};
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// Check for rocket launchers
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if (currentWeapon _target == secondaryWeapon _target) exitWith {true};
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false
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