2015-01-16 23:21:47 +00:00
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/**
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* fn_inWater_f.sqf
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* @Descr: Check if unit is underwater
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* @Author: Glowbal
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*
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* @Arguments: [unit OBJECT]
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* @Return: BOOL True if unit is in the water
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* @PublicAPI: true
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*/
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#include "script_component.hpp"
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private ["_unit","_return","_aslPos"];
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_unit = _this select 0;
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_return = false;
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if ((surfaceIsWater getPos _unit)) then {
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2015-04-03 22:26:27 +00:00
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_aslPos = _unit modelToWorldVisual (_unit selectionPosition "head");
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2015-01-18 19:09:19 +00:00
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if ((_aslPos select 2) <= 0) then {
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_return = true;
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};
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2015-01-16 23:21:47 +00:00
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};
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_return;
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