ACE3/addons/rearm/functions/fnc_grabAmmo.sqf

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/*
* Author: GitHawk
* Grabs an dummy ammo.
*
* Arguments:
* 0: Ammo Dummy <OBJECT>
* 1: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
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* [dummy, player] call ace_rearm_fnc_grabAmmo
*
* Public: No
*/
#include "script_component.hpp"
params ["_dummy", "_unit"];
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REARM_HOLSTER_WEAPON;
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[_unit, "forceWalk", QGVAR(vehRearm), true] call EFUNC(common,statusEffect_set);
[
TIME_PROGRESSBAR(5),
[_dummy, _unit],
{
params ["_args"];
_args params ["_dummy", "_unit"];
[_dummy, _unit] call FUNC(pickUpAmmo);
private _actionID = _unit getVariable [QGVAR(ReleaseActionID), -1];
if (_actionID != -1) then {
_unit removeAction _actionID;
};
_actionID = _unit addAction [
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format ["<t color='#FF0000'>%1</t>", localize ELSTRING(dragging,Drop)],
'(_this select 0) call FUNC(dropAmmo)',
nil,
20,
false,
true,
"",
'!isNull (_target getVariable [QGVAR(dummy), objNull])'
];
_unit setVariable [QGVAR(ReleaseActionID), _actionID];
},
"",
localize LSTRING(GrabAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);