mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Fix merge, cbaEvents, macros, cleanup
This commit is contained in:
parent
46c041e6bc
commit
b192be0b70
@ -4,7 +4,7 @@
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*
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* Arguments:
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* 0: caller (player) <OBJECT>
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* 1: target <OBJECT> (optional)
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* 1: target <OBJECT><OPTIONAL>
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*
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* Return Value:
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* The return value <BOOL>
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@ -5,7 +5,7 @@
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* Arguments:
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* 0: loaded Object <OBJECT>
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* 1: Object <OBJECT>
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* 2: Unloader (player) <OBJECT> (optional)
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* 2: Unloader (player) <OPTIONAL><OBJECT>
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*
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* Return Value:
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* Can be unloaded <BOOL>
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@ -11,6 +11,10 @@
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* Return Value:
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* None
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*
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* Example:
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* [["Test: %1", 123], 1.5] call ace_common_fnc_displayTextStructured
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* ["wow", 1, ace_player, 3] call ace_common_fnc_displayTextStructured
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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@ -1,4 +1,3 @@
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<<<<<<< HEAD
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/*
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* Author: ?
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* Dumps an array to the RPT, showing the depth of each element.
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@ -43,49 +42,3 @@ if (IS_ARRAY(_var)) then {
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} else {
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diag_log text format ["%1%2", _pad, _var];
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};
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=======
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/*
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* Author: ?
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* Dumps an array to the RPT, showing the depth of each element.
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*
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* Arguments:
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* 0: Array to be dumped <ARRAY>
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* 1: Depth <NUMBER> (optional)
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*
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* Return Value:
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* None
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*
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* Example:
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* [[0, [1,2], [[3]]]] call ace_common_fnc_dumpArray
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_var", ["_depth", 0, [0]]];
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private _pad = "";
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for "_i" from 0 to _depth do {
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_pad = _pad + toString [9];
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};
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_depth = _depth + 1;
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if (IS_ARRAY(_var)) then {
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if (_var isEqualTo []) then {
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diag_log text format ["%1[],", _pad];
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} else {
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diag_log text format ["%1[", _pad];
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{
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[_x, _depth] call FUNC(dumpArray);
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false
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} count _var;
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diag_log text format ["%1],", _pad];
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};
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} else {
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diag_log text format ["%1%2", _pad, _var];
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};
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>>>>>>> 8e004741b92ed4a0b92a15d76645485071a0a8e7
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@ -6,9 +6,9 @@
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* Arguments:
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* 0: Source Vehicle <OBJECT>
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* 1: Cargo Classname <STRING>
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* 2: Unloader (player) <OBJECT> (optional)
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* 3: Max Distance (meters) <NUMBER> (optional)
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* 4: Check Vehicle is Stable <BOOL> (optional)
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* 2: Unloader (player) <OBJECT><OPTIONAL>
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* 3: Max Distance (meters) <NUMBER><OPTIONAL>
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* 4: Check Vehicle is Stable <BOOL><OPTIONAL>
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*
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* Return Value:
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* Unload PositionAGL (Can Be [] if no valid pos found) <ARRAY>
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@ -4,8 +4,8 @@
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* Bitwise AND Logic (a single false in a mask will make it false)
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*
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* Arguments:
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* 0: Source ID <STRING> (optional)
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* 1: Show Hud Bool Array (8 to set, empty to remove) <ARRAY> (optional)
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* 0: Source ID <STRING><OPTIONAL>
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* 1: Show Hud Bool Array (8 to set, empty to remove) <ARRAY><OPTIONAL>
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* - [hud, info, radar, compass, direction, menu, group, cursors]
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* - hud: Boolean - show scripted HUD (same as normal showHUD true/false)
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* - info: Boolean - show vehicle + soldier info (hides weapon info from the HUD as well)
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@ -5,7 +5,7 @@
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* Arguments:
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* 0: unit to unload <OBJECT>
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* 1: Vehicle <OBJECT>
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* 2: Unloader (player) <OBJECT> (optional)
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* 2: Unloader (player) <OBJECT><OPTIONAL>
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*
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* Return Value:
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* Returns true if succesfully unloaded person <BOOL>
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@ -7,7 +7,7 @@
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* 0: caller (player) <OBJECT>
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* 1: target <OBJECT>
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* 2: classnamess <ARRAY>
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* 3: Do Not Drop Ammo <BOOL> (optional)
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* 3: Do Not Drop Ammo <BOOL><OPTIONAL>
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*
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* Return Value:
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* Nothing
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@ -9,7 +9,7 @@
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* 3: Magazine class <STRING>
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* 4: Config of trigger <STRING>
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* 5: Variables required for the trigger type <ARRAY>
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* 6: Explosive placeholder <OBJECT> (optional)
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* 6: Explosive placeholder <OBJECT> <OPTIONAL>
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*
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* Return Value:
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* Placed explosive <OBJECT>
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@ -4,7 +4,7 @@
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*
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* Arguments:
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* 0: Args <ARRAY>
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* -----0: Just update volume (skip ringing/recovery) <BOOL> (optional)
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* -----0: Just update volume (skip ringing/recovery) <BOOL><OPTIONAL>
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*
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* Return Value:
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* None
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@ -9,12 +9,12 @@
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* 2: Icon <STRING>
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* 3: Statement <CODE>
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* 4: Condition <CODE>
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* 5: Insert children code <CODE> (optional)
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* 6: Action parameters <ANY> (optional)
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* 7: Position (Position array, Position code or Selection Name) <ARRAY>, <CODE> or <STRING> (optional)
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* 8: Distance <NUMBER> (optional)
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* 9: Other parameters [showDisabled,enableInside,canCollapse,runOnHover,doNotCheckLOS] <ARRAY> (optional)
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* 10: Modifier function <CODE> (optional)
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* 5: Insert children code <CODE> (Optional)
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* 6: Action parameters <ANY> (Optional)
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* 7: Position (Position array, Position code or Selection Name) <ARRAY>, <CODE> or <STRING> (Optional)
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* 8: Distance <NUMBER> (Optional)
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* 9: Other parameters [showDisabled,enableInside,canCollapse,runOnHover,doNotCheckLOS] <ARRAY> (Optional)
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* 10: Modifier function <CODE> (Optional)
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*
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* Return Value:
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* Action <ARRAY>
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@ -5,7 +5,7 @@
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* Arguments:
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* 0: UUID (from laserOn) <STRING>
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*
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* Return Value:
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* Return value:
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* None
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*
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* Example:
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@ -3,7 +3,7 @@
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* Changes the display mode of the microDAGR
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*
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* Arguments:
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* 0: Display Mode to show the microDAGR in <NUMBER> (optional)
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* 0: Display Mode to show the microDAGR in <NUMBER><OPTIONAL>
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*
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* Return Value:
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* None
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@ -6,7 +6,7 @@
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* 0: static <OBJECT>
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* 1: unit <OBJECT>
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* 2: time to load <NUMBER>
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* 3: magazineClassOptional <STRING> (optional)
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* 3: magazineClassOptional <OPTIONAL><STRING>
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*
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* Return Value:
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* None
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@ -6,7 +6,7 @@
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displayName = CSTRING(Rearm); \
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distance = REARM_ACTION_DISTANCE; \
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condition = QUOTE(_this call FUNC(canRearm)); \
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statement = QUOTE(_player call FUNC(rearm)); \
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statement = QUOTE(_this call FUNC(rearm)); \
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exceptions[] = {"isNotInside"}; \
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icon = QPATHTOF(ui\icon_rearm_interact.paa); \
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}; \
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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["ace_unconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler;
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["ace_unconscious", LINKFUNC(handleUnconscious)] call CBA_fnc_addEventHandler;
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["vehicle", {
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params ["_unit"];
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[_unit] call FUNC(dropAmmo);
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@ -10,9 +10,9 @@ if (isServer) then {
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addMissionEventHandler ["HandleDisconnect", {params ["_unit"]; [_unit] call FUNC(dropAmmo)}];
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};
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[QGVAR(makeDummyEH), FUNC(makeDummy)] call CBA_fnc_addEventHandler;
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[QGVAR(rearmEntireVehicleSuccessLocalEH), FUNC(rearmEntireVehicleSuccessLocal)] call CBA_fnc_addEventHandler;
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[QGVAR(rearmSuccessLocalEH), FUNC(rearmSuccessLocal)] call CBA_fnc_addEventHandler;
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[QGVAR(makeDummyEH), LINKFUNC(makeDummy)] call CBA_fnc_addEventHandler;
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[QGVAR(rearmEntireVehicleSuccessLocalEH), LINKFUNC(rearmEntireVehicleSuccessLocal)] call CBA_fnc_addEventHandler;
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[QGVAR(rearmSuccessLocalEH), LINKFUNC(rearmSuccessLocal)] call CBA_fnc_addEventHandler;
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#ifdef DEBUG_MODE_FULL
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@ -27,10 +27,11 @@ if (isNull _truck ||
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{_magazineClass isEqualTo ""} ||
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{GVAR(supply) == 0}) exitWith {};
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([_magazineClass] call FUNC(getCaliber)) params ["_cal", "_idx"];
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// With limited supply, we add the caliber to the supply count
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if (GVAR(supply) == 1) then {
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private _supply = [_truck] call FUNC(getSupplyCount);
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([_magazineClass] call FUNC(getCaliber)) params ["_cal", "_idx"];
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if (!_partial || {GVAR(level) == 1}) then {
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[_truck, _supply + _cal] call FUNC(setSupplyCount);
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} else {
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@ -35,7 +35,7 @@ private _vehicleActions = [];
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private _magazines = [_vehicle, _turretPath] call FUNC(getVehicleMagazines);
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{
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private _magazine = _x;
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_currentMagazines = { _x == _magazine } count (_vehicle magazinesTurret _turretPath);
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private _currentMagazines = { _x == _magazine } count (_vehicle magazinesTurret _turretPath);
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if ((_currentMagazines < ([_vehicle, _turretPath, _magazine] call FUNC(getMaxMagazines))) && !(_magazine in _magazineHelper)) then {
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_action = [_magazine,
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getText(configFile >> "CfgMagazines" >> _magazine >> "displayName"),
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@ -27,7 +27,7 @@ if (isNull _truck ||
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private _string = [_vehicle, typeOf _vehicle] select (_vehicle isEqualType objNull);
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if (_string == "") exitWith {
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ACE_ERRORFORMAT("_string is empty in ace_rearm_fnc_addVehicleMagazinesToSupply");
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ERROR_1("_string [%1] is empty in ace_rearm_fnc_addVehicleMagazinesToSupply",_string);
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};
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{
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private _turretPath = _x;
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@ -22,7 +22,7 @@ params [
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];
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!(isNull _unit ||
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{!alive _target} ||
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{!alive _truck} ||
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{!(_unit isKindOf "CAManBase")} ||
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{!local _unit} ||
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{(_truck distance _unit) > REARM_ACTION_DISTANCE} ||
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@ -22,7 +22,7 @@ params [
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];
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!(isNull _unit ||
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{!alive _target} ||
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{!alive _truck} ||
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{!(_unit isKindOf "CAManBase")} ||
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{!local _unit} ||
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{(_truck distance _unit) > REARM_ACTION_DISTANCE} ||
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@ -21,7 +21,7 @@ params [
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["_unit", objNull, [objNull]]
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];
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REARM_HOLSTER_WEAPON
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REARM_HOLSTER_WEAPON;
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[_unit, "forceWalk", QGVAR(vehRearm), true] call EFUNC(common,statusEffect_set);
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[
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@ -28,5 +28,4 @@ if (!_activated) exitWith {};
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[_logic, QGVAR(level), "level"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(supply), "supply"] call EFUNC(common,readSettingFromModule);
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diag_log text format ["[ACE]: Rearm Module Initialized on level: %1", GVAR(level)];
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diag_log text format ["[ACE]: Rearm Module Initialized on supply: %1", GVAR(supply)];
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INFO_2("Module Initialized [level: %1][supply: %2]", GVAR(level), GVAR(supply));
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@ -25,7 +25,9 @@ private _attachedDummy = _unit getVariable [QGVAR(dummy), objNull];
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if !(isNull _attachedDummy) exitWith {};
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_dummy attachTo [_unit, [0,1,0], "pelvis"];
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{
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[QGVAR(makeDummyEH), _x, [_dummy, [[-1,0,0],[0,0,1]]]] call CBA_fnc_targetEvent;
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} count (position _unit nearObjects ["CAManBase", 100]);
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private _nearUnits = _unit nearObjects ["CAManBase", 100];
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// disableCollisionWith damage with the nearby units:
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[QGVAR(makeDummyEH), [_dummy, [[-1,0,0],[0,0,1]]], _nearUnits] call CBA_fnc_targetEvent;
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_unit setVariable [QGVAR(dummy), _dummy];
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@ -31,9 +31,9 @@ if (GVAR(supply) == 1) then {
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params ["_args"];
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_args params [["_unit", objNull, [objNull]], ["_truck", objNull, [objNull]], ["_supplyCount", 0, [0]]];
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if (_supplyCount > 0 ) then {
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["displayTextStructured", _unit, [[LSTRING(Hint_RemainingSupplyPoints), _supplyCount], 2, _unit]] call EFUNC(common,objectEvent);
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[[LSTRING(Hint_RemainingSupplyPoints), _supplyCount], 2, _unit] call EFUNC(common,displayTextStructured);
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} else {
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["displayTextStructured", _unit, [LSTRING(Hint_EmptySupplyPoints), 2, _unit]] call EFUNC(common,objectEvent);
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[LSTRING(Hint_EmptySupplyPoints), 2, _unit] call EFUNC(common,displayTextStructured);
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};
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true
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},
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@ -64,9 +64,9 @@ if (GVAR(supply) == 1) then {
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} count _magazines;
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};
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if (_supply > 1.5) then {
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["displayTextStructured", _unit, [[LSTRING(Hint_RemainingAmmo), _text], _supply, _unit, (_numChars/2.9)]] call EFUNC(common,objectEvent);
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[[LSTRING(Hint_RemainingAmmo), _text], _supply, _unit, (_numChars/2.9)] call EFUNC(common,displayTextStructured);
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} else {
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["displayTextStructured", _unit, [LSTRING(Hint_Empty), 2, _unit]] call EFUNC(common,objectEvent);
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[LSTRING(Hint_Empty), 2, _unit] call EFUNC(common,displayTextStructured);
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};
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true
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},
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@ -3,19 +3,21 @@
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* Starts progress bar for rearming a vehicle.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 0: Target Vehicle <OBJECT>
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* 1: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_rearm_fnc_rearm
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* [tank, player] call ace_rearm_fnc_rearm
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params [
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["_target", objNull, [objNull]],
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["_unit", objNull, [objNull]]
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];
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|
@ -25,14 +25,14 @@ _args params [
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if (isServer) then {
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{
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_turretOwnerID = _vehicle turretOwner _x;
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private _turretOwnerID = _vehicle turretOwner _x;
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if (_turretOwnerID == 0) then {
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[QGVAR(rearmEntireVehicleSuccessLocalEH), _truck, [_truck, _vehicle, _x]] call EFUNC(common,objectEvent);
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[QGVAR(rearmEntireVehicleSuccessLocalEH), [_truck, _vehicle, _x], _truck] call CBA_fnc_targetEvent;
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} else {
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[QGVAR(rearmEntireVehicleSuccessLocalEH), _turretOwnerID, [_truck, _vehicle, _x]] call EFUNC(common,targetEvent);
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[QGVAR(rearmEntireVehicleSuccessLocalEH), [_truck, _vehicle, _x], _turretOwnerID] call CBA_fnc_ownerEvent;
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};
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false
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} count REARM_TURRET_PATHS;
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} else {
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[QGVAR(rearmEntireVehicleSuccessLocalEH), _this] call EFUNC(common,serverEvent);
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[QGVAR(rearmEntireVehicleSuccessLocalEH), _this] call CBA_fnc_serverEvent;
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};
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|
@ -25,8 +25,7 @@ params [
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["_args", [objNull, objNull, [], 0, "", 0], [[]], [6]]
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];
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_args params ["_vehicle", "_unit", "_turretPath", "_numMagazines", "_magazineClass", "_numRounds"];
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//hint format ["Vehicle: %1\nTurretPath: %2\nNumMagazines: %3\nMagazine: %4\nNumRounds: %5", _vehicle, _turretPath, _numMagazines, _magazineClass, _numRounds];
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TRACE_6("rearmSuccess",_vehicle,_unit,_turretPath,_numMagazines,_magazineClass,_numRounds);
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if (local _unit) then {
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[_unit, true, true] call FUNC(dropAmmo);
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@ -35,9 +34,9 @@ if (local _unit) then {
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if (isServer) then {
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private _turretOwnerID = _vehicle turretOwner _turretPath;
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if (_turretOwnerID == 0) then {
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[QGVAR(rearmSuccessLocalEH), _vehicle, _this] call EFUNC(common,objectEvent);
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[QGVAR(rearmSuccessLocalEH), _this, [_vehicle]] call CBA_fnc_targetEvent;
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} else {
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[QGVAR(rearmSuccessLocalEH), _turretOwnerID, _this] call EFUNC(common,targetEvent);
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[QGVAR(rearmSuccessLocalEH), _this, _turretOwnerID] call CBA_fnc_ownerEvent;
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};
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} else {
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[QGVAR(rearmSuccessLocalEH), _this] call EFUNC(common,serverEvent);
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|
@ -15,7 +15,7 @@
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* None
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*
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* Example:
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* [[vehicle, player, [-1], 2, "5000Rnd_762x51_Belt", 500]] call ace_rearm_fnc_rearmSuccess
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* [[vehicle, player, [-1], 2, "5000Rnd_762x51_Belt", 500]] call ace_rearm_fnc_rearmSuccessLocal
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*
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* Public: No
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*/
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@ -25,6 +25,7 @@ params [
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["_args", [objNull, objNull, [], 0, "", 0], [[]], [6]]
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];
|
||||
_args params ["_vehicle", "_unit", "_turretPath", "_numMagazines", "_magazineClass", "_numRounds"];
|
||||
TRACE_6("rearmSuccessLocal",_vehicle,_unit,_turretPath,_numMagazines,_magazineClass,_numRounds);
|
||||
|
||||
private _rounds = getNumber (configFile >> "CfgMagazines" >> _magazineClass >> "count");
|
||||
private _currentRounds = 0;
|
||||
@ -40,15 +41,15 @@ if (_maxMagazines == 1) then {
|
||||
if (GVAR(level) == 1) then {
|
||||
// Fill magazine completely
|
||||
_vehicle setMagazineTurretAmmo [_magazineClass, _rounds, _turretPath];
|
||||
["displayTextStructured", _unit, [[LSTRING(Hint_RearmedTriple), _rounds,
|
||||
[QEGVAR(common,displayTextStructured), [[LSTRING(Hint_RearmedTriple), _rounds,
|
||||
getText(configFile >> "CfgMagazines" >> _magazineClass >> "displayName"),
|
||||
getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName")], 3, _unit]] call EFUNC(common,objectEvent);
|
||||
getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName")], 3, _unit], [_unit]] call CBA_fnc_targetEvent;
|
||||
} else {
|
||||
// Fill only at most _numRounds
|
||||
_vehicle setMagazineTurretAmmo [_magazineClass, ((_vehicle magazineTurretAmmo [_magazineClass, _turretPath]) + _numRounds) min _rounds, _turretPath];
|
||||
["displayTextStructured", _unit, [[LSTRING(Hint_RearmedTriple), _numRounds,
|
||||
[QEGVAR(common,displayTextStructured), [[LSTRING(Hint_RearmedTriple), _numRounds,
|
||||
getText(configFile >> "CfgMagazines" >> _magazineClass >> "displayName"),
|
||||
getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName")], 3, _unit]] call EFUNC(common,objectEvent);
|
||||
getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName")], 3, _unit], [_unit]] call CBA_fnc_targetEvent;
|
||||
};
|
||||
} else {
|
||||
for "_idx" from 1 to (_maxMagazines+1) do {
|
||||
@ -69,9 +70,9 @@ if (_maxMagazines == 1) then {
|
||||
} else {
|
||||
_vehicle setMagazineTurretAmmo [_magazineClass, _currentRounds + _numRounds, _turretPath];
|
||||
};
|
||||
["displayTextStructured", _unit, [[LSTRING(Hint_RearmedTriple), _numRounds,
|
||||
[QEGVAR(common,displayTextStructured), [[LSTRING(Hint_RearmedTriple), _numRounds,
|
||||
getText(configFile >> "CfgMagazines" >> _magazineClass >> "displayName"),
|
||||
getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName")], 3, _unit]] call EFUNC(common,objectEvent);
|
||||
getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName")], 3, _unit], [_unit]] call CBA_fnc_targetEvent;
|
||||
} else {
|
||||
// Fill current magazine completely and fill next magazine partially
|
||||
_vehicle setMagazineTurretAmmo [_magazineClass, _rounds, _turretPath];
|
||||
@ -79,9 +80,9 @@ if (_maxMagazines == 1) then {
|
||||
_vehicle addMagazineTurret [_magazineClass, _turretPath];
|
||||
_vehicle setMagazineTurretAmmo [_magazineClass, _currentRounds, _turretPath];
|
||||
};
|
||||
["displayTextStructured", _unit, [[LSTRING(Hint_RearmedTriple), _rounds,
|
||||
[QEGVAR(common,displayTextStructured), [[LSTRING(Hint_RearmedTriple), _rounds,
|
||||
getText(configFile >> "CfgMagazines" >> _magazineClass >> "displayName"),
|
||||
getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName")], 3, _unit]] call EFUNC(common,objectEvent);
|
||||
getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName")], 3, _unit], [_unit]] call CBA_fnc_targetEvent;
|
||||
};
|
||||
};
|
||||
_vehicle removeMagazineTurret [_magazineClass, _turretPath];
|
||||
|
@ -28,7 +28,7 @@ _args params ["_magazineClass", "_vehicle"];
|
||||
|
||||
([_magazineClass] call FUNC(getCaliber)) params ["_cal", "_idx"];
|
||||
|
||||
REARM_HOLSTER_WEAPON
|
||||
REARM_HOLSTER_WEAPON;
|
||||
|
||||
[
|
||||
(REARM_DURATION_TAKE select _idx),
|
||||
|
@ -28,12 +28,13 @@
|
||||
|
||||
#define REARM_HOLSTER_WEAPON \
|
||||
_unit setVariable [QGVAR(selectedWeaponOnRearm), currentWeapon _unit]; \
|
||||
TRACE_2("REARM_HOLSTER_WEAPON",_unit,currentWeapon _unit); \
|
||||
_unit action ["SwitchWeapon", _unit, _unit, 299];
|
||||
|
||||
#define REARM_UNHOLSTER_WEAPON \
|
||||
_weaponSelect = _unit getVariable QGVAR(selectedWeaponOnRearm); \
|
||||
TRACE_2("REARM_UNHOLSTER_WEAPON",_unit,_weaponSelect); \
|
||||
if (!isNil "_weaponSelect") then { \
|
||||
TRACE_2("REARM_UNHOLSTER_WEAPON",_unit,_weaponSelect); \
|
||||
_unit selectWeapon _weaponSelect; \
|
||||
_unit setVariable [QGVAR(selectedWeaponOnRearm), nil]; \
|
||||
};
|
||||
|
@ -20,7 +20,7 @@ params ["_unit", "_item"];
|
||||
TRACE_2("params",_unit,_item);
|
||||
|
||||
if ([_unit, _item] call EFUNC(common,hasItem)) exitWith {
|
||||
[QGVAR(useItem), _unit, [_unit, _item]] call EFUNC(common,objectEvent);
|
||||
["ace_useItem", [_unit, _item], _unit] call CBA_fnc_targetEvent;
|
||||
[true, _unit];
|
||||
};
|
||||
|
||||
|
@ -4,12 +4,12 @@
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Display
|
||||
* 1: Toogle compass <BOOL> (optional)
|
||||
* 2: Toogle help <BOOL> (optional)
|
||||
* 3: Toogle interface <BOOL> (optional)
|
||||
* 4: Toogle map <BOOL> (optional)
|
||||
* 5: Toogle toolbar <BOOL> (optional)
|
||||
* 6: Toogle unit list <BOOL> (optional)
|
||||
* 1: Toogle compass <BOOL> <OPTIONAL>
|
||||
* 2: Toogle help <BOOL> <OPTIONAL>
|
||||
* 3: Toogle interface <BOOL> <OPTIONAL>
|
||||
* 4: Toogle map <BOOL> <OPTIONAL>
|
||||
* 5: Toogle toolbar <BOOL> <OPTIONAL>
|
||||
* 6: Toogle unit list <BOOL> <OPTIONAL>
|
||||
*
|
||||
* Return Value:
|
||||
* None <NIL>
|
||||
|
Loading…
Reference in New Issue
Block a user