2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2016-09-11 18:46:35 +00:00
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/*
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* Author: Glowbal
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2019-06-28 16:50:11 +00:00
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* Creates a blood object and handles its cleanup.
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2016-09-19 13:08:38 +00:00
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* Available blood drop classes are blooddrop_1 through blooddrop_4.
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2016-09-11 18:46:35 +00:00
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*
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* Arguments:
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2019-06-28 16:50:11 +00:00
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* 0: Blood Drop Type <STRING>
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2016-09-11 18:46:35 +00:00
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* 1: Position <ARRAY>
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2023-02-01 11:03:44 +00:00
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* 2: Source <OBJECT>
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2016-09-11 18:46:35 +00:00
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*
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* Return Value:
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2019-06-28 16:50:11 +00:00
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* Blood Drop <OBJECT>
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2016-09-11 18:46:35 +00:00
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*
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* Example:
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* ["blooddrop_2", getPos player, player] call ace_medical_blood_fnc_createBlood
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2016-09-11 18:46:35 +00:00
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*
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* Public: No
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*/
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2023-02-01 11:03:44 +00:00
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params ["_type", "_position", "_source"];
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TRACE_3("Creating blood",_type,_position,_source);
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2016-09-11 18:46:35 +00:00
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2016-09-19 13:08:38 +00:00
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private _model = GVAR(models) getVariable _type;
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2016-09-11 18:46:35 +00:00
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2019-06-28 16:50:11 +00:00
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private _bloodDrop = createSimpleObject [_model, [0, 0, 0]];
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_bloodDrop setDir random 360;
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_bloodDrop setPos _position;
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2016-09-11 18:46:35 +00:00
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2023-02-01 11:03:44 +00:00
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[QGVAR(bloodDropCreated), [_bloodDrop, _source]] call CBA_fnc_serverEvent;
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2016-09-11 18:46:35 +00:00
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2019-06-28 16:50:11 +00:00
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_bloodDrop
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