2015-01-11 16:42:31 +00:00
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/*
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2015-02-02 22:05:03 +00:00
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* Author: Garth 'L-H' de Wet
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* Performs the landing animation fix
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*
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* Arguments:
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* 0: unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ACE_Parachute_fnc_doLanding;
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*
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* Public: No
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*/
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2015-02-02 20:52:08 +00:00
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#include "script_component.hpp"
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2016-07-12 14:16:01 +00:00
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params ["_unit"];
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2015-02-02 21:58:24 +00:00
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GVAR(PFH) = false;
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2016-07-12 14:16:01 +00:00
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2015-02-02 21:58:24 +00:00
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[_unit, "AmovPercMevaSrasWrflDf_AmovPknlMstpSrasWrflDnon", 2] call EFUNC(common,doAnimation);
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2016-07-12 14:16:01 +00:00
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2015-07-28 18:08:38 +00:00
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_unit setVariable [QGVAR(chuteIsCut), false, true];
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2016-07-12 14:16:01 +00:00
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2015-02-02 21:58:24 +00:00
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[{
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2016-07-12 14:16:01 +00:00
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(_this select 0) params ["_time", "_unit"];
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if (CBA_missionTime > _time + 1) then {
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[_unit, "Crouch"] call EFUNC(common,doGesture);
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[_this select 1] call CALLSTACK(CBA_fnc_removePerFrameHandler);
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2015-04-06 16:22:43 +00:00
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};
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2016-07-12 14:16:01 +00:00
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}, 1, [CBA_missionTime, _unit]] call CALLSTACK(CBA_fnc_addPerFrameHandler);
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