2015-12-16 22:47:14 +00:00
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/*
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* Author: Grey
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* Loads Magazine into static weapon using a timer
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*
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* Arguments:
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* 0: static <OBJECT>
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* 1: unit <OBJECT>
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* 2: time to load <NUMBER>
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* 3: magazineClassOptional <OPTIONAL><STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_target,_player,"ACE_1Rnd_82mm_Mo_HE"] call ace_mk6mortar_fnc_loadMagazineTimer
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params ["_static","_unit","_timeToLoad",["_magazineClassOptional","",[""]]];
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//Move player into animation if player is standing
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if ((_unit call CBA_fnc_getUnitAnim) select 0 == "stand") then {
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[_unit, "AmovPercMstpSrasWrflDnon_diary", 1] call EFUNC(common,doAnimation);
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};
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2015-12-17 08:13:23 +00:00
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[_timeToLoad, [_static,_unit,_magazineClassOptional], {(_this select 0) call FUNC(loadMagazine)}, {}, localize LSTRING(loadingMortar)] call EFUNC(common,progressBar);
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