mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
1390 lines
57 KiB
C++
1390 lines
57 KiB
C++
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// CODE BELOW TAKEN FROM TMR, PREFIXES EDITED FOR COMPATABILITY
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#define ACE_SWAY_DEPLOY 0.02
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#define ACE_SWAY_DEPLOYPRONE 0.01
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#define ACE_SWAY_RESTED 0.04 //0.08
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#define ACE_SWAY_RESTEDPRONE 0.02 //0.04
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#define ACE_DEPLOY_TURNSPEED 0.1
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// Arma 3 doesn't respect turnSpeed.
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class CfgMovesBasic {
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class Default;
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class Actions {
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class RifleStandActions;
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class RifleStandActions_ace_deploy : RifleStandActions {
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stop = "AmovPercMstpSrasWrflDnon_ace_deploy";
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default = "AmovPercMstpSrasWrflDnon_ace_deploy";
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turnL = "AmovPercMstpSrasWrflDnon_ace_deploy";
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turnR = "AmovPercMstpSrasWrflDnon_ace_deploy";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustLStandActions;
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class RifleAdjustLStandActions_ace_deploy : RifleAdjustLStandActions {
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stop = "AadjPercMstpSrasWrflDleft_ace_deploy";
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default = "AadjPercMstpSrasWrflDleft_ace_deploy";
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AdjustL = "AadjPercMstpSrasWrflDleft_ace_deploy";
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turnL = "AadjPercMstpSrasWrflDleft_ace_deploy";
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turnR = "AadjPercMstpSrasWrflDleft_ace_deploy";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustRStandActions;
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class RifleAdjustRStandActions_ace_deploy : RifleAdjustRStandActions {
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stop = "AadjPercMstpSrasWrflDright_ace_deploy";
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default = "AadjPercMstpSrasWrflDright_ace_deploy";
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AdjustRight = "AadjPercMstpSrasWrflDright_ace_deploy";
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turnL = "AadjPercMstpSrasWrflDright_ace_deploy";
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turnR = "AadjPercMstpSrasWrflDright_ace_deploy";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustFStandActions;
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class RifleAdjustFStandActions_ace_deploy : RifleAdjustFStandActions {
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stop = "AadjPercMstpSrasWrflDup_ace_deploy";
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default = "AadjPercMstpSrasWrflDup_ace_deploy";
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AdjustF = "AadjPercMstpSrasWrflDup_ace_deploy";
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turnL = "AadjPercMstpSrasWrflDup_ace_deploy";
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turnR = "AadjPercMstpSrasWrflDup_ace_deploy";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustBStandActions;
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class RifleAdjustBStandActions_ace_deploy : RifleAdjustBStandActions {
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stop = "AadjPercMstpSrasWrflDdown_ace_deploy";
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default = "AadjPercMstpSrasWrflDdown_ace_deploy";
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AdjustB = "AadjPercMstpSrasWrflDdown_ace_deploy";
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turnR = "AadjPercMstpSrasWrflDdown_ace_deploy";
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turnL = "AadjPercMstpSrasWrflDdown_ace_deploy";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleKneelActions;
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class RifleKneelActions_ace_deploy : RifleKneelActions {
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stop = "AmovPknlMstpSrasWrflDnon_ace_deploy";
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default = "AmovPknlMstpSrasWrflDnon_ace_deploy";
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crouch = "AmovPknlMstpSrasWrflDnon_ace_deploy"; // TODO: this might cause issues
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turnL = "AmovPknlMstpSrasWrflDnon_ace_deploy";
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turnR = "AmovPknlMstpSrasWrflDnon_ace_deploy";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustLKneelActions;
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class RifleAdjustLKneelActions_ace_deploy : RifleAdjustLKneelActions {
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stop = "AadjPknlMstpSrasWrflDleft_ace_deploy";
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default = "AadjPknlMstpSrasWrflDleft_ace_deploy";
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turnL = "AadjPknlMstpSrasWrflDleft_ace_deploy";
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turnR = "AadjPknlMstpSrasWrflDleft_ace_deploy";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustRKneelActions;
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class RifleAdjustRKneelActions_ace_deploy : RifleAdjustRKneelActions {
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stop = "AadjPknlMstpSrasWrflDright_ace_deploy";
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default = "AadjPknlMstpSrasWrflDright_ace_deploy";
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turnL = "AadjPknlMstpSrasWrflDright_ace_deploy";
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turnR = "AadjPknlMstpSrasWrflDright_ace_deploy";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustFKneelActions;
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class RifleAdjustFKneelActions_ace_deploy : RifleAdjustFKneelActions {
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stop = "AadjPknlMstpSrasWrflDup_ace_deploy";
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default = "AadjPknlMstpSrasWrflDup_ace_deploy";
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turnL = "AadjPknlMstpSrasWrflDup_ace_deploy";
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turnR = "AadjPknlMstpSrasWrflDup_ace_deploy";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustBKneelActions;
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class RifleAdjustBKneelActions_ace_deploy : RifleAdjustBKneelActions {
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stop = "AadjPknlMstpSrasWrflDdown_ace_deploy";
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default = "AadjPknlMstpSrasWrflDdown_ace_deploy";
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turnL = "AadjPknlMstpSrasWrflDdown_ace_deploy";
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turnR = "AadjPknlMstpSrasWrflDdown_ace_deploy";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleProneActions;
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class RifleProneActions_ace_deploy : RifleProneActions {
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stop = "AmovPpneMstpSrasWrflDnon_ace_deploy";
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default = "AmovPpneMstpSrasWrflDnon_ace_deploy";
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turnL = "AmovPpneMstpSrasWrflDnon_ace_deploy";
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turnR = "AmovPpneMstpSrasWrflDnon_ace_deploy";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustLProneActions;
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class RifleAdjustLProneActions_ace_deploy : RifleAdjustLProneActions {
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stop = "AadjPpneMstpSrasWrflDleft_ace_deploy";
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default = "AadjPpneMstpSrasWrflDleft_ace_deploy";
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turnL = "AadjPpneMstpSrasWrflDleft_ace_deploy";
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turnR = "AadjPpneMstpSrasWrflDleft_ace_deploy";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustRProneActions;
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class RifleAdjustRProneActions_ace_deploy : RifleAdjustRProneActions {
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stop = "AadjPpneMstpSrasWrflDright_ace_deploy";
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default = "AadjPpneMstpSrasWrflDright_ace_deploy";
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turnL = "AadjPpneMstpSrasWrflDright_ace_deploy";
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turnR = "AadjPpneMstpSrasWrflDright_ace_deploy";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustFProneActions;
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class RifleAdjustFProneActions_ace_deploy : RifleAdjustFProneActions {
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stop = "aadjppnemstpsraswrfldup_ace_deploy";
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default = "aadjppnemstpsraswrfldup_ace_deploy";
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turnL = "aadjppnemstpsraswrfldup_ace_deploy";
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turnR = "aadjppnemstpsraswrfldup_ace_deploy";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustBProneActions;
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class RifleAdjustBProneActions_ace_deploy : RifleAdjustBProneActions {
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stop = "AadjPpneMstpSrasWrflDdown_ace_deploy";
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default = "AadjPpneMstpSrasWrflDdown_ace_deploy";
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turnL = "AadjPpneMstpSrasWrflDdown_ace_deploy";
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turnR = "AadjPpneMstpSrasWrflDdown_ace_deploy";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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//////////////////////////////////////////////////////////////////////
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class RifleStandActions_ace_rested : RifleStandActions {
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stop = "AmovPercMstpSrasWrflDnon_ace_rested";
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default = "AmovPercMstpSrasWrflDnon_ace_rested";
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turnL = "AmovPercMstpSrasWrflDnon_ace_rested";
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turnR = "AmovPercMstpSrasWrflDnon_ace_rested";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustLStandActions_ace_rested : RifleAdjustLStandActions {
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stop = "AadjPercMstpSrasWrflDleft_ace_rested";
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default = "AadjPercMstpSrasWrflDleft_ace_rested";
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AdjustL = "AadjPercMstpSrasWrflDleft_ace_rested";
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turnL = "AadjPercMstpSrasWrflDleft_ace_rested";
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turnR = "AadjPercMstpSrasWrflDleft_ace_rested";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustRStandActions_ace_rested : RifleAdjustRStandActions {
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stop = "AadjPercMstpSrasWrflDright_ace_rested";
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default = "AadjPercMstpSrasWrflDright_ace_rested";
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AdjustRight = "AadjPercMstpSrasWrflDright_ace_rested";
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turnL = "AadjPercMstpSrasWrflDright_ace_rested";
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turnR = "AadjPercMstpSrasWrflDright_ace_rested";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustFStandActions_ace_rested : RifleAdjustFStandActions {
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stop = "AadjPercMstpSrasWrflDup_ace_rested";
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default = "AadjPercMstpSrasWrflDup_ace_rested";
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AdjustF = "AadjPercMstpSrasWrflDup_ace_rested";
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turnL = "AadjPercMstpSrasWrflDup_ace_rested";
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turnR = "AadjPercMstpSrasWrflDup_ace_rested";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustBStandActions_ace_rested : RifleAdjustBStandActions {
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stop = "AadjPercMstpSrasWrflDdown_ace_rested";
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default = "AadjPercMstpSrasWrflDdown_ace_rested";
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AdjustB = "AadjPercMstpSrasWrflDdown_ace_rested";
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turnR = "AadjPercMstpSrasWrflDdown_ace_rested";
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turnL = "AadjPercMstpSrasWrflDdown_ace_rested";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleKneelActions_ace_rested : RifleKneelActions {
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stop = "AmovPknlMstpSrasWrflDnon_ace_rested";
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default = "AmovPknlMstpSrasWrflDnon_ace_rested";
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crouch = "AmovPknlMstpSrasWrflDnon_ace_rested";
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turnL = "AmovPknlMstpSrasWrflDnon_ace_rested";
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turnR = "AmovPknlMstpSrasWrflDnon_ace_rested";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustLKneelActions_ace_rested : RifleAdjustLKneelActions {
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stop = "AadjPknlMstpSrasWrflDleft_ace_rested";
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default = "AadjPknlMstpSrasWrflDleft_ace_rested";
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turnL = "AadjPknlMstpSrasWrflDleft_ace_rested";
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turnR = "AadjPknlMstpSrasWrflDleft_ace_rested";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustRKneelActions_ace_rested : RifleAdjustRKneelActions {
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stop = "AadjPknlMstpSrasWrflDright_ace_rested";
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default = "AadjPknlMstpSrasWrflDright_ace_rested";
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turnL = "AadjPknlMstpSrasWrflDright_ace_rested";
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turnR = "AadjPknlMstpSrasWrflDright_ace_rested";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustFKneelActions_ace_rested : RifleAdjustFKneelActions {
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stop = "AadjPknlMstpSrasWrflDup_ace_rested";
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default = "AadjPknlMstpSrasWrflDup_ace_rested";
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turnL = "AadjPknlMstpSrasWrflDup_ace_rested";
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turnR = "AadjPknlMstpSrasWrflDup_ace_rested";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustBKneelActions_ace_rested : RifleAdjustBKneelActions {
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stop = "AadjPknlMstpSrasWrflDdown_ace_rested";
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default = "AadjPknlMstpSrasWrflDdown_ace_rested";
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turnL = "AadjPknlMstpSrasWrflDdown_ace_rested";
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turnR = "AadjPknlMstpSrasWrflDdown_ace_rested";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleProneActions_ace_rested : RifleProneActions {
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stop = "AmovPpneMstpSrasWrflDnon_ace_rested";
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default = "AmovPpneMstpSrasWrflDnon_ace_rested";
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turnL = "AmovPpneMstpSrasWrflDnon_ace_rested";
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turnR = "AmovPpneMstpSrasWrflDnon_ace_rested";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustLProneActions_ace_rested : RifleAdjustLProneActions {
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stop = "AadjPpneMstpSrasWrflDleft_ace_rested";
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default = "AadjPpneMstpSrasWrflDleft_ace_rested";
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turnL = "AadjPpneMstpSrasWrflDleft_ace_rested";
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turnR = "AadjPpneMstpSrasWrflDleft_ace_rested";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustRProneActions_ace_rested : RifleAdjustRProneActions {
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stop = "AadjPpneMstpSrasWrflDright_ace_rested";
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default = "AadjPpneMstpSrasWrflDright_ace_rested";
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turnL = "AadjPpneMstpSrasWrflDright_ace_rested";
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turnR = "AadjPpneMstpSrasWrflDright_ace_rested";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustFProneActions_ace_rested : RifleAdjustFProneActions {
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stop = "aadjppnemstpsraswrfldup_ace_rested";
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default = "aadjppnemstpsraswrfldup_ace_rested";
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turnL = "aadjppnemstpsraswrfldup_ace_rested";
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turnR = "aadjppnemstpsraswrfldup_ace_rested";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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class RifleAdjustBProneActions_ace_rested : RifleAdjustBProneActions {
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stop = "AadjPpneMstpSrasWrflDdown_ace_rested";
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default = "AadjPpneMstpSrasWrflDdown_ace_rested";
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turnL = "AadjPpneMstpSrasWrflDdown_ace_rested";
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turnR = "AadjPpneMstpSrasWrflDdown_ace_rested";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
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};
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//////////////////////////////////////////////////////////////////////
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// FFV
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//////////////////////////////////////////////////////////////////////
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class passenger_inside_1Actions;
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class passenger_inside_1Actions_ace_deploy : passenger_inside_1Actions {
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stop = "passenger_inside_1_Aim_ace_deploy";
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default = "passenger_inside_1_Aim_ace_deploy";
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turnL = "";
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turnR = "";
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turnSpeed = ACE_DEPLOY_TURNSPEED;
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limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_inside_2Actions;
|
||
|
class passenger_inside_2Actions_ace_deploy : passenger_inside_2Actions {
|
||
|
stop = "passenger_inside_2_Aim_ace_deploy";
|
||
|
default = "passenger_inside_2_Aim_ace_deploy";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_inside_3Actions;
|
||
|
class passenger_inside_3Actions_ace_deploy : passenger_inside_3Actions {
|
||
|
stop = "passenger_inside_3_Aim_ace_deploy";
|
||
|
default = "passenger_inside_3_Aim_ace_deploy";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_inside_4Actions;
|
||
|
class passenger_inside_4Actions_ace_deploy : passenger_inside_4Actions {
|
||
|
stop = "passenger_inside_4_Aim_ace_deploy";
|
||
|
default = "passenger_inside_4_Aim_ace_deploy";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_bench_1Actions;
|
||
|
class passenger_bench_1Actions_ace_deploy : passenger_bench_1Actions {
|
||
|
stop = "passenger_bench_1_Aim_ace_deploy";
|
||
|
default = "passenger_bench_1_Aim_ace_deploy";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_boat_1Actions;
|
||
|
class passenger_boat_1Actions_ace_deploy : passenger_boat_1Actions {
|
||
|
stop = "passenger_boat_1_Aim_ace_deploy";
|
||
|
default = "passenger_boat_1_Aim_ace_deploy";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_boat_2Actions;
|
||
|
class passenger_boat_2Actions_ace_deploy : passenger_boat_2Actions {
|
||
|
stop = "passenger_boat_2_Aim_ace_deploy";
|
||
|
default = "passenger_boat_2_Aim_ace_deploy";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_boat_3Actions;
|
||
|
class passenger_boat_3Actions_ace_deploy : passenger_boat_3Actions {
|
||
|
stop = "passenger_boat_3_Aim_ace_deploy";
|
||
|
default = "passenger_boat_3_Aim_ace_deploy";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_boat_4Actions;
|
||
|
class passenger_boat_4Actions_ace_deploy : passenger_boat_4Actions {
|
||
|
stop = "passenger_boat_4_Aim_ace_deploy";
|
||
|
default = "passenger_boat_4_Aim_ace_deploy";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_flatground_1Actions;
|
||
|
class passenger_flatground_1Actions_ace_deploy : passenger_flatground_1Actions {
|
||
|
stop = "passenger_flatground_1_Aim_ace_deploy";
|
||
|
default = "passenger_flatground_1_Aim_ace_deploy";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_flatground_2Actions;
|
||
|
class passenger_flatground_2Actions_ace_deploy : passenger_flatground_2Actions {
|
||
|
stop = "passenger_flatground_2_Aim_ace_deploy";
|
||
|
default = "passenger_flatground_2_Aim_ace_deploy";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_flatground_3Actions;
|
||
|
class passenger_flatground_3Actions_ace_deploy : passenger_flatground_3Actions {
|
||
|
stop = "passenger_flatground_3_Aim_ace_deploy";
|
||
|
default = "passenger_flatground_3_Aim_ace_deploy";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_flatground_4Actions;
|
||
|
class passenger_flatground_4Actions_ace_deploy : passenger_flatground_4Actions {
|
||
|
stop = "passenger_flatground_4_Aim_ace_deploy";
|
||
|
default = "passenger_flatground_4_Aim_ace_deploy";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
class passenger_inside_1Actions_ace_rested : passenger_inside_1Actions {
|
||
|
stop = "passenger_inside_1_Aim_ace_rested";
|
||
|
default = "passenger_inside_1_Aim_ace_rested";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_inside_2Actions_ace_rested : passenger_inside_2Actions {
|
||
|
stop = "passenger_inside_2_Aim_ace_rested";
|
||
|
default = "passenger_inside_2_Aim_ace_rested";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_inside_3Actions_ace_rested : passenger_inside_3Actions {
|
||
|
stop = "passenger_inside_3_Aim_ace_rested";
|
||
|
default = "passenger_inside_3_Aim_ace_rested";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_inside_4Actions_ace_rested : passenger_inside_4Actions {
|
||
|
stop = "passenger_inside_4_Aim_ace_rested";
|
||
|
default = "passenger_inside_4_Aim_ace_rested";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_bench_1Actions_ace_rested : passenger_bench_1Actions {
|
||
|
stop = "passenger_bench_1_Aim_ace_rested";
|
||
|
default = "passenger_bench_1_Aim_ace_rested";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_boat_1Actions_ace_rested : passenger_boat_1Actions {
|
||
|
stop = "passenger_boat_1_Aim_ace_rested";
|
||
|
default = "passenger_boat_1_Aim_ace_rested";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_boat_2Actions_ace_rested : passenger_boat_2Actions {
|
||
|
stop = "passenger_boat_2_Aim_ace_rested";
|
||
|
default = "passenger_boat_2_Aim_ace_rested";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_boat_3Actions_ace_rested : passenger_boat_3Actions {
|
||
|
stop = "passenger_boat_3_Aim_ace_rested";
|
||
|
default = "passenger_boat_3_Aim_ace_rested";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_boat_4Actions_ace_rested : passenger_boat_4Actions {
|
||
|
stop = "passenger_boat_4_Aim_ace_rested";
|
||
|
default = "passenger_boat_4_Aim_ace_rested";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_flatground_1Actions_ace_rested : passenger_flatground_1Actions {
|
||
|
stop = "passenger_flatground_1_Aim_ace_rested";
|
||
|
default = "passenger_flatground_1_Aim_ace_rested";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_flatground_2Actions_ace_rested : passenger_flatground_2Actions {
|
||
|
stop = "passenger_flatground_2_Aim_ace_rested";
|
||
|
default = "passenger_flatground_2_Aim_ace_rested";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_flatground_3Actions_ace_rested : passenger_flatground_3Actions {
|
||
|
stop = "passenger_flatground_3_Aim_ace_rested";
|
||
|
default = "passenger_flatground_3_Aim_ace_rested";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
|
||
|
class passenger_flatground_4Actions_ace_rested : passenger_flatground_4Actions {
|
||
|
stop = "passenger_flatground_4_Aim_ace_rested";
|
||
|
default = "passenger_flatground_4_Aim_ace_rested";
|
||
|
turnL = "";
|
||
|
turnR = "";
|
||
|
turnSpeed = ACE_DEPLOY_TURNSPEED;
|
||
|
limitFast = 1;
|
||
|
};
|
||
|
};
|
||
|
};
|
||
|
|
||
|
class CfgMovesMaleSdr : CfgMovesBasic {
|
||
|
class States {
|
||
|
class AmovPercMstpSrasWrflDnon;
|
||
|
class AmovPercMstpSrasWrflDnon_ace_deploy : AmovPercMstpSrasWrflDnon {
|
||
|
aimPrecision = ACE_SWAY_DEPLOY;
|
||
|
actions = "RifleStandActions_ace_deploy";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"AmovPercMstpSrasWrflDnon_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"AmovPercMstpSrasWrflDnon_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"AmovPercMstpSrasWrflDnon", 0.02};
|
||
|
InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjpercmstpsraswrfldup;
|
||
|
class aadjpercmstpsraswrfldup_ace_deploy : aadjpercmstpsraswrfldup {
|
||
|
aimPrecision = ACE_SWAY_DEPLOY;
|
||
|
actions = "RifleAdjustFStandActions_ace_deploy";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjpercmstpsraswrfldup_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"aadjpercmstpsraswrfldup_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"aadjpercmstpsraswrfldup", 0.02};
|
||
|
InterpolateTo[] = {"aadjpercmstpsraswrfldup", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjpercmstpsraswrflddown;
|
||
|
class aadjpercmstpsraswrflddown_ace_deploy : aadjpercmstpsraswrflddown {
|
||
|
aimPrecision = ACE_SWAY_DEPLOY;
|
||
|
actions = "RifleAdjustBStandActions_ace_deploy";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjpercmstpsraswrflddown_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"aadjpercmstpsraswrflddown_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"aadjpercmstpsraswrflddown", 0.02};
|
||
|
InterpolateTo[] = {"aadjpercmstpsraswrflddown", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjpercmstpsraswrfldright;
|
||
|
class aadjpercmstpsraswrfldright_ace_deploy : aadjpercmstpsraswrfldright {
|
||
|
aimPrecision = ACE_SWAY_DEPLOY;
|
||
|
actions = "RifleAdjustRStandActions_ace_deploy";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjpercmstpsraswrfldright_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"aadjpercmstpsraswrfldright_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"aadjpercmstpsraswrfldright", 0.02};
|
||
|
InterpolateTo[] = {"aadjpercmstpsraswrfldright", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjpercmstpsraswrfldleft;
|
||
|
class aadjpercmstpsraswrfldleft_ace_deploy : aadjpercmstpsraswrfldleft {
|
||
|
aimPrecision = ACE_SWAY_DEPLOY;
|
||
|
actions = "RifleAdjustLStandActions_ace_deploy";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjpercmstpsraswrfldleft_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"aadjpercmstpsraswrfldleft_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"aadjpercmstpsraswrfldleft", 0.02};
|
||
|
InterpolateTo[] = {"aadjpercmstpsraswrfldleft", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjpknlmstpsraswrfldup;
|
||
|
class aadjpknlmstpsraswrfldup_ace_deploy : aadjpknlmstpsraswrfldup {
|
||
|
aimPrecision = ACE_SWAY_DEPLOY;
|
||
|
actions = "RifleAdjustFKneelActions_ace_deploy";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjpknlmstpsraswrfldup_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"aadjpknlmstpsraswrfldup_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"aadjpknlmstpsraswrfldup", 0.02};
|
||
|
InterpolateTo[] = {"aadjpknlmstpsraswrfldup", 0.02};
|
||
|
};
|
||
|
|
||
|
class amovpknlmstpsraswrfldnon;
|
||
|
class amovpknlmstpsraswrfldnon_ace_deploy : amovpknlmstpsraswrfldnon {
|
||
|
aimPrecision = ACE_SWAY_DEPLOY;
|
||
|
actions = "RifleKneelActions_ace_deploy";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"amovpknlmstpsraswrfldnon_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"amovpknlmstpsraswrfldnon_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"amovpknlmstpsraswrfldnon", 0.02};
|
||
|
InterpolateTo[] = {"amovpknlmstpsraswrfldnon", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjpknlmstpsraswrflddown;
|
||
|
class aadjpknlmstpsraswrflddown_ace_deploy : aadjpknlmstpsraswrflddown {
|
||
|
aimPrecision = ACE_SWAY_DEPLOY;
|
||
|
actions = "RifleAdjustBKneelActions_ace_deploy";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjpknlmstpsraswrflddown_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"aadjpknlmstpsraswrflddown_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"aadjpknlmstpsraswrflddown", 0.02};
|
||
|
InterpolateTo[] = {"aadjpknlmstpsraswrflddown", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjpknlmstpsraswrfldleft;
|
||
|
class aadjpknlmstpsraswrfldleft_ace_deploy : aadjpknlmstpsraswrfldleft {
|
||
|
aimPrecision = ACE_SWAY_DEPLOY;
|
||
|
actions = "RifleAdjustLKneelActions_ace_deploy";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjpknlmstpsraswrfldleft_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"aadjpknlmstpsraswrfldleft_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"aadjpknlmstpsraswrfldleft", 0.02};
|
||
|
InterpolateTo[] = {"aadjpknlmstpsraswrfldleft", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjpknlmstpsraswrfldright;
|
||
|
class aadjpknlmstpsraswrfldright_ace_deploy : aadjpknlmstpsraswrfldright {
|
||
|
aimPrecision = ACE_SWAY_DEPLOY;
|
||
|
actions = "RifleAdjustRKneelActions_ace_deploy";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjpknlmstpsraswrfldright_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"aadjpknlmstpsraswrfldright_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"aadjpknlmstpsraswrfldright", 0.02};
|
||
|
InterpolateTo[] = {"aadjpknlmstpsraswrfldright", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjppnemstpsraswrfldup;
|
||
|
class aadjppnemstpsraswrfldup_ace_deploy : aadjppnemstpsraswrfldup {
|
||
|
aimPrecision = ACE_SWAY_DEPLOYPRONE;
|
||
|
actions = "RifleAdjustFProneActions_ace_deploy";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjppnemstpsraswrfldup_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"aadjppnemstpsraswrfldup_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"aadjppnemstpsraswrfldup", 0.02};
|
||
|
InterpolateTo[] = {"aadjppnemstpsraswrfldup", 0.02};
|
||
|
};
|
||
|
|
||
|
class amovppnemstpsraswrfldnon;
|
||
|
class amovppnemstpsraswrfldnon_ace_deploy : amovppnemstpsraswrfldnon {
|
||
|
aimPrecision = ACE_SWAY_DEPLOYPRONE;
|
||
|
actions = "RifleProneActions_ace_deploy";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"amovppnemstpsraswrfldnon_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"amovppnemstpsraswrfldnon_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"amovppnemstpsraswrfldnon", 0.02};
|
||
|
InterpolateTo[] = {"amovppnemstpsraswrfldnon", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjppnemstpsraswrflddown;
|
||
|
class aadjppnemstpsraswrflddown_ace_deploy : aadjppnemstpsraswrflddown {
|
||
|
aimPrecision = ACE_SWAY_DEPLOYPRONE;
|
||
|
actions = "RifleAdjustBKneelActions_ace_deploy";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjppnemstpsraswrflddown_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"aadjppnemstpsraswrflddown_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"aadjppnemstpsraswrflddown", 0.02};
|
||
|
InterpolateTo[] = {"aadjppnemstpsraswrflddown", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjppnemstpsraswrfldleft;
|
||
|
class aadjppnemstpsraswrfldleft_ace_deploy : aadjppnemstpsraswrfldleft {
|
||
|
aimPrecision = ACE_SWAY_DEPLOYPRONE;
|
||
|
actions = "RifleAdjustLKneelActions_ace_deploy";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjppnemstpsraswrfldleft_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"aadjppnemstpsraswrfldleft_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"aadjppnemstpsraswrfldleft", 0.02};
|
||
|
InterpolateTo[] = {"aadjppnemstpsraswrfldleft", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjppnemstpsraswrfldright;
|
||
|
class aadjppnemstpsraswrfldright_ace_deploy : aadjppnemstpsraswrfldright {
|
||
|
aimPrecision = ACE_SWAY_DEPLOYPRONE;
|
||
|
actions = "RifleAdjustRKneelActions_ace_deploy";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjppnemstpsraswrfldright_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"aadjppnemstpsraswrfldright_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"aadjppnemstpsraswrfldright", 0.02};
|
||
|
InterpolateTo[] = {"aadjppnemstpsraswrfldright", 0.02};
|
||
|
};
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
class AmovPercMstpSrasWrflDnon_ace_rested : AmovPercMstpSrasWrflDnon {
|
||
|
aimPrecision = ACE_SWAY_RESTED;
|
||
|
actions = "RifleStandActions_ace_rested";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"AmovPercMstpSrasWrflDnon_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"AmovPercMstpSrasWrflDnon_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"AmovPercMstpSrasWrflDnon", 0.02};
|
||
|
InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjpercmstpsraswrfldup_ace_rested : aadjpercmstpsraswrfldup {
|
||
|
aimPrecision = ACE_SWAY_RESTED;
|
||
|
actions = "RifleAdjustFStandActions_ace_rested";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjpercmstpsraswrfldup_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"aadjpercmstpsraswrfldup_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"aadjpercmstpsraswrfldup", 0.02};
|
||
|
InterpolateTo[] = {"aadjpercmstpsraswrfldup", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjpercmstpsraswrflddown_ace_rested : aadjpercmstpsraswrflddown {
|
||
|
aimPrecision = ACE_SWAY_RESTED;
|
||
|
actions = "RifleAdjustBStandActions_ace_rested";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjpercmstpsraswrflddown_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"aadjpercmstpsraswrflddown_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"aadjpercmstpsraswrflddown", 0.02};
|
||
|
InterpolateTo[] = {"aadjpercmstpsraswrflddown", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjpercmstpsraswrfldright_ace_rested : aadjpercmstpsraswrfldright {
|
||
|
aimPrecision = ACE_SWAY_RESTED;
|
||
|
actions = "RifleAdjustRStandActions_ace_rested";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjpercmstpsraswrfldright_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"aadjpercmstpsraswrfldright_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"aadjpercmstpsraswrfldright", 0.02};
|
||
|
InterpolateTo[] = {"aadjpercmstpsraswrfldright", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjpercmstpsraswrfldleft_ace_rested : aadjpercmstpsraswrfldleft {
|
||
|
aimPrecision = ACE_SWAY_RESTED;
|
||
|
actions = "RifleAdjustLStandActions_ace_rested";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjpercmstpsraswrfldleft_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"aadjpercmstpsraswrfldleft_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"aadjpercmstpsraswrfldleft", 0.02};
|
||
|
InterpolateTo[] = {"aadjpercmstpsraswrfldleft", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjpknlmstpsraswrfldup_ace_rested : aadjpknlmstpsraswrfldup {
|
||
|
aimPrecision = ACE_SWAY_RESTED;
|
||
|
actions = "RifleAdjustFKneelActions_ace_rested";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjpknlmstpsraswrfldup_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"aadjpknlmstpsraswrfldup_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"aadjpknlmstpsraswrfldup", 0.02};
|
||
|
InterpolateTo[] = {"aadjpknlmstpsraswrfldup", 0.02};
|
||
|
};
|
||
|
|
||
|
class amovpknlmstpsraswrfldnon_ace_rested : amovpknlmstpsraswrfldnon {
|
||
|
aimPrecision = ACE_SWAY_RESTED;
|
||
|
actions = "RifleKneelActions_ace_rested";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"amovpknlmstpsraswrfldnon_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"amovpknlmstpsraswrfldnon_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"amovpknlmstpsraswrfldnon", 0.02};
|
||
|
InterpolateTo[] = {"amovpknlmstpsraswrfldnon", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjpknlmstpsraswrflddown_ace_rested : aadjpknlmstpsraswrflddown {
|
||
|
aimPrecision = ACE_SWAY_RESTED;
|
||
|
actions = "RifleAdjustBKneelActions_ace_rested";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjpknlmstpsraswrflddown_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"aadjpknlmstpsraswrflddown_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"aadjpknlmstpsraswrflddown", 0.02};
|
||
|
InterpolateTo[] = {"aadjpknlmstpsraswrflddown", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjpknlmstpsraswrfldleft_ace_rested : aadjpknlmstpsraswrfldleft {
|
||
|
aimPrecision = ACE_SWAY_RESTED;
|
||
|
actions = "RifleAdjustLKneelActions_ace_rested";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjpknlmstpsraswrfldleft_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"aadjpknlmstpsraswrfldleft_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"aadjpknlmstpsraswrfldleft", 0.02};
|
||
|
InterpolateTo[] = {"aadjpknlmstpsraswrfldleft", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjpknlmstpsraswrfldright_ace_rested : aadjpknlmstpsraswrfldright {
|
||
|
aimPrecision = ACE_SWAY_RESTED;
|
||
|
actions = "RifleAdjustRKneelActions_ace_rested";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjpknlmstpsraswrfldright_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"aadjpknlmstpsraswrfldright_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"aadjpknlmstpsraswrfldright", 0.02};
|
||
|
InterpolateTo[] = {"aadjpknlmstpsraswrfldright", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjppnemstpsraswrfldup_ace_rested : aadjppnemstpsraswrfldup {
|
||
|
aimPrecision = ACE_SWAY_RESTEDPRONE;
|
||
|
actions = "RifleAdjustFProneActions_ace_rested";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjppnemstpsraswrfldup_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"aadjppnemstpsraswrfldup_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"aadjppnemstpsraswrfldup", 0.02};
|
||
|
InterpolateTo[] = {"aadjppnemstpsraswrfldup", 0.02};
|
||
|
};
|
||
|
|
||
|
class amovppnemstpsraswrfldnon_ace_rested : amovppnemstpsraswrfldnon {
|
||
|
aimPrecision = ACE_SWAY_RESTEDPRONE;
|
||
|
actions = "RifleProneActions_ace_rested";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"amovppnemstpsraswrfldnon_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"amovppnemstpsraswrfldnon_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"amovppnemstpsraswrfldnon", 0.02};
|
||
|
InterpolateTo[] = {"amovppnemstpsraswrfldnon", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjppnemstpsraswrflddown_ace_rested : aadjppnemstpsraswrflddown {
|
||
|
aimPrecision = ACE_SWAY_RESTEDPRONE;
|
||
|
actions = "RifleAdjustBKneelActions_ace_rested";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjppnemstpsraswrflddown_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"aadjppnemstpsraswrflddown_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"aadjppnemstpsraswrflddown", 0.02};
|
||
|
InterpolateTo[] = {"aadjppnemstpsraswrflddown", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjppnemstpsraswrfldleft_ace_rested : aadjppnemstpsraswrfldleft {
|
||
|
aimPrecision = ACE_SWAY_RESTEDPRONE;
|
||
|
actions = "RifleAdjustLKneelActions_ace_rested";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjppnemstpsraswrfldleft_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"aadjppnemstpsraswrfldleft_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"aadjppnemstpsraswrfldleft", 0.02};
|
||
|
InterpolateTo[] = {"aadjppnemstpsraswrfldleft", 0.02};
|
||
|
};
|
||
|
|
||
|
class aadjppnemstpsraswrfldright_ace_rested : aadjppnemstpsraswrfldright {
|
||
|
aimPrecision = ACE_SWAY_RESTEDPRONE;
|
||
|
actions = "RifleAdjustRKneelActions_ace_rested";
|
||
|
aiming = "aimingLying";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = true;
|
||
|
onLandBeg = true;
|
||
|
|
||
|
ConnectTo[] = {"aadjppnemstpsraswrfldright_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"aadjppnemstpsraswrfldright_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"aadjppnemstpsraswrfldright", 0.02};
|
||
|
InterpolateTo[] = {"aadjppnemstpsraswrfldright", 0.02};
|
||
|
};
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
// FFV
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
class passenger_bench_1_Aim;
|
||
|
class passenger_bench_1_Aim_ace_deploy : passenger_bench_1_Aim {
|
||
|
aimPrecision = ACE_SWAY_DEPLOY;
|
||
|
actions = "passenger_bench_1Actions_ace_deploy";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_bench_1_Aim_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"passenger_bench_1_Aim_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_bench_1_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_bench_1_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_inside_1_Aim;
|
||
|
class passenger_inside_1_Aim_ace_deploy : passenger_inside_1_Aim {
|
||
|
aimPrecision = ACE_SWAY_DEPLOY;
|
||
|
actions = "passenger_inside_1Actions_ace_deploy";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_inside_1_Aim_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"passenger_inside_1_Aim_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_inside_1_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_inside_1_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_inside_2_Aim;
|
||
|
class passenger_inside_2_Aim_ace_deploy : passenger_inside_2_Aim {
|
||
|
aimPrecision = ACE_SWAY_DEPLOY;
|
||
|
actions = "passenger_inside_2Actions_ace_deploy";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_inside_2_Aim_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"passenger_inside_2_Aim_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_inside_2_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_inside_2_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_inside_3_Aim;
|
||
|
class passenger_inside_3_Aim_ace_deploy : passenger_inside_3_Aim {
|
||
|
aimPrecision = ACE_SWAY_DEPLOY;
|
||
|
actions = "passenger_inside_3Actions_ace_deploy";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_inside_3_Aim_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"passenger_inside_3_Aim_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_inside_3_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_inside_3_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_inside_4_Aim;
|
||
|
class passenger_inside_4_Aim_ace_deploy : passenger_inside_4_Aim {
|
||
|
aimPrecision = ACE_SWAY_DEPLOY;
|
||
|
actions = "passenger_inside_4Actions_ace_deploy";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_inside_4_Aim_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"passenger_inside_4_Aim_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_inside_4_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_inside_4_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_boat_1_Aim;
|
||
|
class passenger_boat_1_Aim_ace_deploy : passenger_boat_1_Aim {
|
||
|
aimPrecision = ACE_SWAY_DEPLOY;
|
||
|
actions = "passenger_boat_1Actions_ace_deploy";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_boat_1_Aim_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"passenger_boat_1_Aim_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_boat_1_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_boat_1_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_boat_2_Aim;
|
||
|
class passenger_boat_2_Aim_ace_deploy : passenger_boat_2_Aim {
|
||
|
aimPrecision = ACE_SWAY_DEPLOY;
|
||
|
actions = "passenger_boat_2Actions_ace_deploy";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_boat_2_Aim_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"passenger_boat_2_Aim_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_boat_2_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_boat_2_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_boat_3_Aim;
|
||
|
class passenger_boat_3_Aim_ace_deploy : passenger_boat_3_Aim {
|
||
|
aimPrecision = ACE_SWAY_DEPLOY;
|
||
|
actions = "passenger_boat_3Actions_ace_deploy";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_boat_3_Aim_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"passenger_boat_3_Aim_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_boat_3_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_boat_3_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_boat_4_Aim;
|
||
|
class passenger_boat_4_Aim_ace_deploy : passenger_boat_4_Aim {
|
||
|
aimPrecision = ACE_SWAY_DEPLOY;
|
||
|
actions = "passenger_boat_4Actions_ace_deploy";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_boat_4_Aim_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"passenger_boat_4_Aim_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_boat_4_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_boat_4_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_flatground_1_Aim;
|
||
|
class passenger_flatground_1_Aim_ace_deploy : passenger_flatground_1_Aim {
|
||
|
aimPrecision = ACE_SWAY_DEPLOY;
|
||
|
actions = "passenger_flatground_1Actions_ace_deploy";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_flatground_1_Aim_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"passenger_flatground_1_Aim_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_flatground_1_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_flatground_1_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_flatground_2_Aim;
|
||
|
class passenger_flatground_2_Aim_ace_deploy : passenger_flatground_2_Aim {
|
||
|
aimPrecision = ACE_SWAY_DEPLOY;
|
||
|
actions = "passenger_flatground_2Actions_ace_deploy";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_flatground_2_Aim_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"passenger_flatground_2_Aim_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_flatground_2_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_flatground_2_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_flatground_3_Aim;
|
||
|
class passenger_flatground_3_Aim_ace_deploy : passenger_flatground_3_Aim {
|
||
|
aimPrecision = ACE_SWAY_DEPLOY;
|
||
|
actions = "passenger_flatground_3Actions_ace_deploy";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_flatground_3_Aim_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"passenger_flatground_3_Aim_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_flatground_3_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_flatground_3_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_flatground_4_Aim;
|
||
|
class passenger_flatground_4_Aim_ace_deploy : passenger_flatground_4_Aim {
|
||
|
aimPrecision = ACE_SWAY_DEPLOY;
|
||
|
actions = "passenger_flatground_4Actions_ace_deploy";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_flatground_4_Aim_ace_deploy", 0.02};
|
||
|
ConnectFrom[] = {"passenger_flatground_4_Aim_ace_deploy", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_flatground_4_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_flatground_4_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
class passenger_bench_1_Aim_ace_rested : passenger_bench_1_Aim {
|
||
|
aimPrecision = ACE_SWAY_RESTED;
|
||
|
actions = "passenger_bench_1Actions_ace_rested";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_bench_1_Aim_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"passenger_bench_1_Aim_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_bench_1_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_bench_1_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_inside_1_Aim_ace_rested : passenger_inside_1_Aim {
|
||
|
aimPrecision = ACE_SWAY_RESTED;
|
||
|
actions = "passenger_inside_1Actions_ace_rested";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_inside_1_Aim_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"passenger_inside_1_Aim_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_inside_1_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_inside_1_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_inside_2_Aim_ace_rested : passenger_inside_2_Aim {
|
||
|
aimPrecision = ACE_SWAY_RESTED;
|
||
|
actions = "passenger_inside_2Actions_ace_rested";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_inside_2_Aim_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"passenger_inside_2_Aim_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_inside_2_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_inside_2_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_inside_3_Aim_ace_rested : passenger_inside_3_Aim {
|
||
|
aimPrecision = ACE_SWAY_RESTED;
|
||
|
actions = "passenger_inside_3Actions_ace_rested";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_inside_3_Aim_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"passenger_inside_3_Aim_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_inside_3_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_inside_3_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_inside_4_Aim_ace_rested : passenger_inside_4_Aim {
|
||
|
aimPrecision = ACE_SWAY_RESTED;
|
||
|
actions = "passenger_inside_4Actions_ace_rested";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_inside_4_Aim_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"passenger_inside_4_Aim_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_inside_4_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_inside_4_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_boat_1_Aim_ace_rested : passenger_boat_1_Aim {
|
||
|
aimPrecision = ACE_SWAY_RESTED;
|
||
|
actions = "passenger_boat_1Actions_ace_rested";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_boat_1_Aim_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"passenger_boat_1_Aim_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_boat_1_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_boat_1_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_boat_2_Aim_ace_rested : passenger_boat_2_Aim {
|
||
|
aimPrecision = ACE_SWAY_RESTED;
|
||
|
actions = "passenger_boat_2Actions_ace_rested";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_boat_2_Aim_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"passenger_boat_2_Aim_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_boat_2_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_boat_2_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_boat_3_Aim_ace_rested : passenger_boat_3_Aim {
|
||
|
aimPrecision = ACE_SWAY_RESTED;
|
||
|
actions = "passenger_boat_3Actions_ace_rested";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_boat_3_Aim_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"passenger_boat_3_Aim_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_boat_3_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_boat_3_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_boat_4_Aim_ace_rested : passenger_boat_4_Aim {
|
||
|
aimPrecision = ACE_SWAY_RESTED;
|
||
|
actions = "passenger_boat_4Actions_ace_rested";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_boat_4_Aim_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"passenger_boat_4_Aim_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_boat_4_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_boat_4_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_flatground_1_Aim_ace_rested : passenger_flatground_1_Aim {
|
||
|
aimPrecision = ACE_SWAY_RESTED;
|
||
|
actions = "passenger_flatground_1Actions_ace_rested";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_flatground_1_Aim_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"passenger_flatground_1_Aim_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_flatground_1_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_flatground_1_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_flatground_2_Aim_ace_rested : passenger_flatground_2_Aim {
|
||
|
aimPrecision = ACE_SWAY_RESTED;
|
||
|
actions = "passenger_flatground_2Actions_ace_rested";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_flatground_2_Aim_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"passenger_flatground_2_Aim_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_flatground_2_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_flatground_2_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_flatground_3_Aim_ace_rested : passenger_flatground_3_Aim {
|
||
|
aimPrecision = ACE_SWAY_RESTED;
|
||
|
actions = "passenger_flatground_3Actions_ace_rested";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_flatground_3_Aim_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"passenger_flatground_3_Aim_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_flatground_3_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_flatground_3_Aim", 0.02};
|
||
|
};
|
||
|
|
||
|
class passenger_flatground_4_Aim_ace_rested : passenger_flatground_4_Aim {
|
||
|
aimPrecision = ACE_SWAY_RESTED;
|
||
|
actions = "passenger_flatground_4Actions_ace_rested";
|
||
|
aiming = "aimingDefault";
|
||
|
speed = 0.01;
|
||
|
onLandEnd = false;
|
||
|
onLandBeg = false;
|
||
|
|
||
|
ConnectTo[] = {"passenger_flatground_4_Aim_ace_rested", 0.02};
|
||
|
ConnectFrom[] = {"passenger_flatground_4_Aim_ace_rested", 0.02};
|
||
|
InterpolateFrom[] = {"passenger_flatground_4_Aim", 0.02};
|
||
|
InterpolateTo[] = {"passenger_flatground_4_Aim", 0.02};
|
||
|
};
|
||
|
};
|
||
|
};
|