ACE3/addons/cargo/functions/fnc_initObject.sqf

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2015-08-10 21:07:47 +00:00
/*
* Author: Glowbal
* Initialize variables for loadable objects. Called from init EH.
*
* Arguments:
* 0: Any object <OBJECT>
*
* Return value:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_object"];
if (getNumber (configFile >> "CfgVehicles" >> typeOf _object >> QGVAR(canLoad)) != 1) exitwith {};
private ["_type", "_action"];
_type = typeOf _object;
// do nothing if the class is already initialized
if (_type in GVAR(initializedItemClasses)) exitWith {};
GVAR(initializedItemClasses) pushBack _type;
_action = [QGVAR(load), localize LSTRING(loadObject), QUOTE(PATHTOF(UI\Icon_load.paa)), {[_player, _target] call FUNC(startLoadIn)}, {GVAR(enable) && {[_player, _target] call FUNC(canLoad)}] call EFUNC(interact_menu,createAction);
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[_type, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToClass);