2015-08-10 21:07:47 +00:00
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/*
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* Author: Glowbal
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* Initialize variables for loadable objects. Called from init EH.
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*
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* Arguments:
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* 0: Any object <OBJECT>
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*
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* Return value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_object"];
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if (getNumber (configFile >> "CfgVehicles" >> typeOf _object >> QGVAR(canLoad)) != 1) exitwith {};
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private ["_type", "_action"];
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_type = typeOf _object;
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// do nothing if the class is already initialized
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if (_type in GVAR(initializedItemClasses)) exitWith {};
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GVAR(initializedItemClasses) pushBack _type;
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2015-08-15 07:50:00 +00:00
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_action = [QGVAR(load), localize LSTRING(loadObject), QUOTE(PATHTOF(UI\Icon_load.paa)), {[_player, _target] call FUNC(startLoadIn)}, {GVAR(enable) && {[_player, _target] call FUNC(canLoad)}] call EFUNC(interact_menu,createAction);
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2015-08-10 21:07:47 +00:00
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[_type, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToClass);
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