2015-05-01 04:56:39 +00:00
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/*
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* Author: esteldunedain
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* Return a suitable position for the action point for the current weapon
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*
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2015-05-09 02:47:15 +00:00
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* Arguments:
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2015-05-14 18:00:56 +00:00
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* None (uses local variable _target)
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2015-05-01 04:56:39 +00:00
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*
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* Return value:
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* Children actions <ARRAY>
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*
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2015-05-09 02:47:15 +00:00
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* Example:
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2015-05-14 18:00:56 +00:00
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* call ace_interaction_fnc_getWeaponPos
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2015-05-09 02:47:15 +00:00
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*
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2015-05-01 04:56:39 +00:00
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* Public: No
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*/
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#include "script_component.hpp"
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// IGNORE_PRIVATE_WARNING(_target);
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2015-05-09 20:14:00 +00:00
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private ["_weaponDir", "_refSystem"];
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2015-05-01 04:56:39 +00:00
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_weaponDir = _target weaponDirection currentWeapon _target;
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_refSystem = _weaponDir call EFUNC(common,createOrthonormalReference);
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(_target selectionPosition "righthand") vectorAdd ((_refSystem select 2) vectorMultiply 0.1);
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