ACE3/addons/laserpointer/functions/fnc_onDraw.sqf

43 lines
1.2 KiB
Plaintext
Raw Normal View History

2015-01-17 22:38:13 +00:00
// by commy2
#include "script_component.hpp"
2015-06-13 08:41:19 +00:00
private ["_brightness", "_cacheName", "_isIR", "_laser", "_laserID", "_weapon"];
2015-01-17 22:38:13 +00:00
2015-06-13 08:41:19 +00:00
_isIR = currentVisionMode ACE_player;
2015-01-17 22:38:13 +00:00
if (_isIR == 2) exitWith {};
_isIR = _isIR == 1;
2015-06-13 08:41:19 +00:00
_brightness = 2 - call EFUNC(common,ambientBrightness);
2015-01-17 22:38:13 +00:00
{
_weapon = currentWeapon _x;
_laser = switch (_weapon) do {
case (primaryWeapon _x): {
primaryWeaponItems _x select 1;
};
case (secondaryWeapon _x): {
secondaryWeaponItems _x select 1;
};
case (handgunWeapon _x): {
handgunItems _x select 1;
};
default {""};
};
if (_laser != "") then {
_cacheName = format [QGVAR(laser_%1), _laser];
_laserID = missionNamespace getVariable [_cacheName, -1];
if (missionNamespace getVariable [_cacheName, -1] == -1) then {
_laserID = getNumber (configFile >> "CfgWeapons" >> _laser >> "ACE_laserpointer");
missionNamespace setVariable [_cacheName, _laserID];
};
2015-01-17 22:38:13 +00:00
if (_laserID > 0 && {_x isFlashlightOn _weapon}) then {
[_x, 50, (_laserID == 2 || _isIR), _brightness] call FUNC(drawLaserpoint);
};
2015-01-17 22:38:13 +00:00
};
} forEach GVAR(nearUnits);