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39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
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#include "script_component.hpp"
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/*
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* Author: PabstMirror, Whigital
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* Check if there is a handler blocking detonation
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Max range (-1 to ignore) <NUMBER>
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* 2: Explosive <OBJECT>
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* 3: Fuse time <NUMBER>
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* 4: Trigger Item Classname <STRING>
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*
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* Return Value:
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* Detonation Allowed <BOOL>
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*
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* Example:
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* [player, -1, Explosive, 1, "ACE_Cellphone"] call ACE_Explosives_fnc_checkDetonateHandlers;
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*
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* Public: No
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*/
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params ["_unit", "_range", "_explosive", "_fuseTime", ["_triggerClassname", "#unknown", [""]]];
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TRACE_5("checkDetonateHandlers",_unit,_range,_explosive,_fuseTime,_triggerClassname);
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private _detonationAllowed = true;
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{
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// Pass [Unit<OBJECT>, MaxRange <NUMBER>, Explosive <OBJECT>, FuzeTime <NUMBER>, TriggerItem <STRING>]
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private _handlerResult = [_unit, _range, _explosive, _fuseTime, _triggerClassname] call _x;
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if (_handlerResult isEqualTo false) then {
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TRACE_1("Handler Blocking",_forEachIndex);
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_detonationAllowed = false;
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break;
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};
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} forEach GVAR(detonationHandlers);
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_detonationAllowed
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