ACE3/addons/magazinerepack/functions/fnc_getMagazineChildren.sqf

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#include "script_component.hpp"
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/*
* Author: PabstMirror, commy2, esteldunedain, Ruthberg
* Gets magazine children for interaciton menu.
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*
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* Arguments:
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* 0: Target <OBJECT>
* 1: Player <OBJECT>
*
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* Return Value:
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* ChildActions <ARRAY>
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*
* Example:
* [player, player] call ace_magazinerepack_fnc_getMagazineChildren
*
* Public: No
*/
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params ["_target", "_player"];
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// get all mags and ammo count
private _unitMagazines = [];
private _unitMagCounts = [];
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{
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_x params ["_xClassname", "_xCount", "_xLoaded", "_xType"];
private _xFullMagazineCount = getNumber (configFile >> "CfgMagazines" >> _xClassname >> "count");
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//for every partial magazine, that is either in inventory or can be moved there
if ((_xCount < _xFullMagazineCount) && {_xCount > 0} && {(!_xLoaded) || {GVAR(repackLoadedMagazines) && {[_player, _xClassname] call CBA_fnc_canAddItem}}}) then {
private _index = _unitMagazines find _xClassname;
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if (_index == -1) then {
_unitMagazines pushBack _xClassname;
_unitMagCounts pushBack [_xCount];
} else {
(_unitMagCounts select _index) pushBack _xCount;
};
};
} forEach (magazinesAmmoFull _player);
//Create the action children for all appropriate magazines
private _actions = [];
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{
if ((count (_unitMagCounts select _forEachIndex)) >= 2) then {// Ignore invalid magazines types (need 2+ partial mags to do anything)
private _displayName = getText (configFile >> "CfgMagazines" >> _x >> "displayName");
private _picture = getText (configFile >> "CfgMagazines" >> _x >> "picture");
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private _action = [_x, _displayName, _picture, {_this call FUNC(startRepackingMagazine)}, {true}, {}, _x] call EFUNC(interact_menu,createAction);
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_actions pushBack [_action, [], _player];
};
} forEach _unitMagazines;
_actions