2018-07-30 09:22:14 +00:00
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#include "script_component.hpp"
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2015-02-21 23:44:11 +00:00
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/*
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2015-03-19 21:34:12 +00:00
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* Author: Glowbal, KoffeinFlummi
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2019-06-03 15:31:46 +00:00
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* Checks if the unit is a medic of the given level.
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* Medic Levels: 0 - None, 1 - Medic, 2 - Doctor
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2015-02-21 23:44:11 +00:00
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*
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* Arguments:
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2019-06-03 15:31:46 +00:00
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* 0: Unit <OBJECT>
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* 1: Medic Level <NUMBER> (default: 1)
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2015-02-21 23:44:11 +00:00
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*
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2017-06-08 13:31:51 +00:00
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* Return Value:
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2019-06-03 15:31:46 +00:00
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* Is Medic <BOOL>
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2015-02-21 23:44:11 +00:00
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*
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2016-01-10 05:54:48 +00:00
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* Example:
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2018-07-18 10:09:48 +00:00
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* [player] call ace_medical_treatment_fnc_isMedic
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2016-01-10 05:54:48 +00:00
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*
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2018-07-18 10:09:48 +00:00
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* Public: No
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2015-02-21 23:44:11 +00:00
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*/
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2015-08-22 14:25:10 +00:00
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params ["_unit", ["_medicN", 1]];
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2015-02-21 23:44:11 +00:00
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2019-06-03 15:31:46 +00:00
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private _class = _unit getVariable [QEGVAR(medical,medicClass), parseNumber (_unit getUnitTrait "medic")];
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2016-01-10 05:54:48 +00:00
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2018-08-06 16:08:43 +00:00
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if (_class >= _medicN) exitWith {true};
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2019-06-03 15:31:46 +00:00
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if (!GVAR(locationsBoostTraining)) exitWith {false};
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2016-01-10 05:54:48 +00:00
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2019-06-03 15:31:46 +00:00
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if (IN_MED_VEHICLE(_unit) || {IN_MED_FACILITY(_unit)}) then {
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_class = _class + 1; // Boost medical training by one: untrained becomes medic, medic becomes doctor
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2016-01-10 05:54:48 +00:00
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};
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2015-02-21 23:44:11 +00:00
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2018-08-06 16:08:43 +00:00
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_class >= _medicN
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