ACE3/extensions/medical/handleDamage.cpp

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#include "handleDamage.h"
#include "OpenWound.h"
#include "DamageType.h"
#include "InjuryType.h"
#include <sstream>
#include <algorithm>
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namespace ace {
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namespace medical {
handleDamage::handleDamage()
{
}
handleDamage& handleDamage::GetInstance()
{
static handleDamage instance;
return instance;
}
handleDamage::~handleDamage()
{
}
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std::string handleDamage::HandleDamageWounds(const std::string& selectionName, double amountOfDamage, const std::string& typeOfDamage, int woundID)
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{
std::vector<ace::medical::injuries::OpenWound> wounds;
int selectionN = SelectionToNumber(selectionName);
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std::stringstream stream;
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if (selectionN >= 0)
{
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double painToAdd = 0;
wounds = GetInjuryInfoFor(typeOfDamage, amountOfDamage, selectionN, woundID);
stream << "_woundsCreated = [";
for (int i = 0; i < wounds.size(); ++i)
{
stream << wounds.at(i).AsString();
if (i != wounds.size() - 1)
{
stream << ",";
}
painToAdd += wounds.at(i).pain;
}
stream << "];";
stream << "_painToAdd = " << painToAdd << ";";
return stream.str();
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}
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return stream.str();
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}
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std::vector<ace::medical::injuries::OpenWound> handleDamage::GetInjuryInfoFor(const std::string& typeOfDamage, double amountOfDamage, int selection, int woundID)
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{
std::vector<ace::medical::injuries::OpenWound> injuriesToAdd;
std::vector<std::shared_ptr<ace::medical::injuries::InjuryType>> information;
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std::shared_ptr<ace::medical::injuries::InjuryType> highestSpot = nullptr;
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for (auto & damageType : damageTypes)
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{
if (damageType->typeName == typeOfDamage)
{
for (auto & possibleInjury : damageType->possibleInjuries)
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{
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if (amountOfDamage >= possibleInjury->minDamage && (amountOfDamage <= possibleInjury->maxDamage || possibleInjury->maxDamage <= 0))
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{
if (highestSpot == NULL)
highestSpot = possibleInjury;
if (possibleInjury->minDamage > highestSpot->minDamage)
highestSpot = possibleInjury;
information.push_back(possibleInjury);
}
}
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if (highestSpot == NULL) {
break;
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}
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int c = 0;
for (double & threshold : damageType->minDamageThreshold)
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{
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if (amountOfDamage >= threshold)
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{
double amountOfInjuriesOnDamage = damageType->amountOfInjuresOnDamage.at(c);
for (double injuryAmount = 0; injuryAmount < amountOfInjuriesOnDamage; ++injuryAmount)
{
std::shared_ptr<ace::medical::injuries::InjuryType> injuryToAdd;
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if (rand() % 100 >= 85)
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{
injuryToAdd = highestSpot;
}
else
{
int indexNewInjuryToAdd = rand() % information.size();
injuryToAdd = information.at(indexNewInjuryToAdd);
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}
int bodyPartID = selection;
if (!damageType->selectionSpecific)
{
bodyPartID = rand() % 6;
}
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injuries::OpenWound newWound(woundID++, injuryToAdd->ID, bodyPartID, 1, injuryToAdd->bloodLoss, injuryToAdd->pain);
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injuriesToAdd.push_back(newWound);
}
return injuriesToAdd;
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}
++c;
}
}
}
return injuriesToAdd;
}
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std::string handleDamage::AddDamageType(const std::vector<std::string>& input)
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{
if (input.size() == 5)
{
std::string typeName = input[0];
double minimalLethalDamage = std::stod(input[1]);
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std::vector<double> minDamageThreshold = inputToVectorDouble(input[2]);
std::vector<double> amountOfInjuresOnDamage = inputToVectorDouble(input[3]);
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bool selectionSpecific = std::stod(input[4]) > 0;
std::shared_ptr<ace::medical::injuries::DamageType> type(new ace::medical::injuries::DamageType(typeName, minimalLethalDamage, minDamageThreshold, amountOfInjuresOnDamage, selectionSpecific));
damageTypes.push_back(type);
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std::stringstream stream;
stream << "ADDED: " << typeName << " - " << minimalLethalDamage << " - [";
for (double & sel : minDamageThreshold)
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{
stream << sel << " -";
}
stream << "] - [";
for (double & sel : amountOfInjuresOnDamage)
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{
stream << sel << " -";
}
stream << "] - " << selectionSpecific;
return stream.str();
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}
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return "failed";
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}
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std::string handleDamage::AddInjuryType(const std::vector<std::string>& input)
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{
if (input.size() == 9)
{
int ID = std::stod(input[0]);
std::string className = input[1];
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std::vector<std::string> allowedSelections = inputToVector(input[2]);
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double bloodLoss = std::stod(input[3]);
double pain = std::stod(input[4]);
double minDamage = std::stod(input[5]);
double maxDamage = std::stod(input[6]);
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std::vector<std::string> possibleCauses = inputToVector(input[7]);
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std::string displayName = input[8];
std::shared_ptr<ace::medical::injuries::InjuryType> type(new ace::medical::injuries::InjuryType(ID, className, allowedSelections, bloodLoss, pain, minDamage, maxDamage, possibleCauses, displayName));
injuryTypes.push_back(type);
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std::stringstream stream;
stream << "ADDED: " << ID << " - " << className << " - [";
for (std::string & sel : allowedSelections)
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{
stream << sel << " -";
}
stream << "] - ";
stream << bloodLoss << " - " << pain << " - " << minDamage << " - " << maxDamage;
for (std::string & sel : possibleCauses)
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{
stream << sel << " -";
}
stream << displayName;
return stream.str();
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}
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return "failed";
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}
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void handleDamage::FinalizeDefinitions()
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{
// We are finding all possible injuries for a specific damage type here, so we don't have to figure that out at a later stage.
for (auto & damageType : damageTypes)
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{
for (auto & injuryType : injuryTypes)
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{
std::vector<std::string>::iterator it = std::find(injuryType->causes.begin(), injuryType->causes.end(), damageType->typeName);
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// outputstream << " Evaluating causes: " << (it != injuryType->causes.end()) << " ";
if (it != injuryType->causes.end())
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{
damageType->possibleInjuries.push_back(injuryType);
}
}
}
}
int handleDamage::SelectionToNumber(const std::string& hitpointName)
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{
// TODO use dynamic selections instead
std::vector<std::string> hitpoints = { "Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg" };
std::vector<std::string>::iterator it = find(hitpoints.begin(), hitpoints.end(), hitpointName);
if (it != hitpoints.end())
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{
return it - hitpoints.begin();
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}
else
{
return -1; // TODO throw exception
}
}
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std::vector<std::string> handleDamage::inputToVector(const std::string& input)
{
std::istringstream ss(input);
std::string token;
std::vector<std::string> output;
while (std::getline(ss, token, ':')) {
output.push_back(token);
}
return output;
}
std::vector<double> handleDamage::inputToVectorDouble(const std::string& input)
{
std::istringstream ss(input);
std::string token;
std::vector<double> output;
while (std::getline(ss, token, ':')) {
output.push_back(std::stod(token));
}
return output;
}
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}
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}