Fixed namespace issues. Removed static

This commit is contained in:
Glowbal 2015-05-14 17:36:58 +02:00
parent 4dbacbead8
commit a48b6c9426
5 changed files with 107 additions and 109 deletions

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@ -1,13 +1,11 @@
#include "DamageType.h"
using namespace ace::medical;
injuries::DamageType::DamageType(std::string aTypeName, double minimalLethalDamage, double minDamage, double maxDamage)
ace::medical::injuries::DamageType::DamageType(std::string aTypeName, double minimalLethalDamage, double minDamage, double maxDamage)
: typeName(aTypeName), minLethalDamage(minimalLethalDamage), minDamageThreshold(minDamage), maxDamageThreshold(maxDamage)
{
}
injuries::DamageType::~DamageType()
ace::medical::injuries::DamageType::~DamageType()
{
}

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@ -1,14 +1,13 @@
#include "InjuryType.h"
#include "DamageType.h"
using namespace ace::medical;
injuries::InjuryType::InjuryType(signed int anId, const std::string& aClassname, std::vector<std::string>& allowedSelections, double theBloodLoss, double thePain, double minimumDamage, double maximumDamage, std::vector<std::string>& possibleCauses, std::string& aDisplayname)
ace::medical::injuries::InjuryType::InjuryType(signed int anId, const std::string& aClassname, std::vector<std::string>& allowedSelections, double theBloodLoss, double thePain, double minimumDamage, double maximumDamage, std::vector<std::string>& possibleCauses, std::string& aDisplayname)
: ID(anId), className(aClassname), selections(allowedSelections), bloodLoss(theBloodLoss), pain(thePain), minDamage(minimumDamage), maxDamage(maximumDamage), causes(possibleCauses), displayName(aDisplayname)
{
}
injuries::InjuryType::~InjuryType()
ace::medical::injuries::InjuryType::~InjuryType()
{
}

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@ -1,17 +1,15 @@
#include "OpenWound.h"
#include <sstream>
using namespace ace::medical;
injuries::OpenWound::OpenWound(double anID, double aBodyPart, double bloodloss) : classID(anID), bodyPart(aBodyPart), bloodlossRate(bloodloss)
ace::medical::injuries::OpenWound::OpenWound(double anID, double aBodyPart, double bloodloss) : classID(anID), bodyPart(aBodyPart), bloodlossRate(bloodloss)
{
}
injuries::OpenWound::~OpenWound()
ace::medical::injuries::OpenWound::~OpenWound()
{
}
std::string injuries::OpenWound::AsString()
std::string ace::medical::injuries::OpenWound::AsString()
{
std::stringstream stream;
stream << classID << "," << bodyPart << "," << 1 << "," << bloodlossRate;

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@ -4,91 +4,94 @@
#include "InjuryType.h"
#include <sstream>
using namespace ace::medical;
namespace ace {
namespace medical {
handleDamage::handleDamage()
{
}
handleDamage::~handleDamage()
{
}
/* static */ std::vector<injuries::OpenWound> handleDamage::HandleDamageWounds(const std::string& selectionName, double amountOfDamage, const std::string& typeOfDamage)
{
std::vector<injuries::OpenWound> wounds;
int selectionN = SelectionToNumber(selectionName);
if (selectionN >= 0)
{
std::vector<std::shared_ptr<injuries::InjuryType>> injuryTypeInfo = GetInjuryInfoFor(typeOfDamage);
}
return wounds;
}
/* static */ void handleDamage::AddDamageType(const std::vector<std::string>& input)
{
if (input.size() == 4)
{
std::string typeName = input[0];
double minimalLethalDamage = std::stod(input[1]);
double minDamageThreshold = std::stod(input[2]);
double maxDamageThreshold = std::stod(input[3]);
std::shared_ptr<injuries::DamageType> type(new injuries::DamageType(typeName, minimalLethalDamage, minDamageThreshold, maxDamageThreshold));
damageTypes.push_back(type);
}
}
/* static */ void handleDamage::AddInjuryType(const std::vector<std::string>& input)
{
if (input.size() == 9)
{
// TODO parse arrays from string input
int ID = std::stod(input[0]);
std::string className = input[1];
std::vector<std::string> allowedSelections; // input[2];
double bloodLoss = std::stod(input[3]);
double pain = std::stod(input[4]);
double minDamage = std::stod(input[5]);
double maxDamage = std::stod(input[6]);
std::vector<std::string> possibleCauses; // input[7];
std::string displayName = input[8];
std::shared_ptr<injuries::InjuryType> type(new injuries::InjuryType(ID, className, allowedSelections, bloodLoss, pain, minDamage, maxDamage, possibleCauses, displayName));
injuryTypes.push_back(type);
}
}
/* static */ void handleDamage::FinalizeDefinitions()
{
// We are finding all possible injuries for a specific damage type here, so we don't have to figure that out at a later stage.
for each (std::shared_ptr<injuries::DamageType> damageType in damageTypes)
{
for each (std::shared_ptr<injuries::InjuryType> injuryType in injuryTypes)
{
if (find(injuryType->causes.begin(), injuryType->causes.end(), damageType->typeName) != injuryType->causes.end())
{
damageType->possibleInjuries.push_back(injuryType);
}
}
}
}
/* static */ int SelectionToNumber(const std::string& selectionName)
{
// TODO use dynamic selections instead
std::vector<std::string> selections = {"head", "body", "hand_l", "hand_r", "leg_l", "leg_r"};
std::vector<std::string>::iterator it = find(selections.begin(), selections.end(), selectionName);
if (it != selections.end())
{
return it - selections.begin();
}
else
{
return -1; // TODO throw exception
}
handleDamage::handleDamage()
{
}
handleDamage::~handleDamage()
{
}
/* static */ std::vector<ace::medical::injuries::OpenWound> handleDamage::HandleDamageWounds(const std::string& selectionName, double amountOfDamage, const std::string& typeOfDamage)
{
std::vector<ace::medical::injuries::OpenWound> wounds;
int selectionN = SelectionToNumber(selectionName);
if (selectionN >= 0)
{
// std::vector<std::shared_ptr<ace::medical::injuries::InjuryType>> injuryTypeInfo = GetInjuryInfoFor(typeOfDamage);
}
return wounds;
}
/* static */ void handleDamage::AddDamageType(const std::vector<std::string>& input)
{
if (input.size() == 4)
{
std::string typeName = input[0];
double minimalLethalDamage = std::stod(input[1]);
double minDamageThreshold = std::stod(input[2]);
double maxDamageThreshold = std::stod(input[3]);
std::shared_ptr<ace::medical::injuries::DamageType> type(new ace::medical::injuries::DamageType(typeName, minimalLethalDamage, minDamageThreshold, maxDamageThreshold));
damageTypes.push_back(type);
}
}
void handleDamage::AddInjuryType(const std::vector<std::string>& input)
{
if (input.size() == 9)
{
// TODO parse arrays from string input
int ID = std::stod(input[0]);
std::string className = input[1];
std::vector<std::string> allowedSelections; // input[2];
double bloodLoss = std::stod(input[3]);
double pain = std::stod(input[4]);
double minDamage = std::stod(input[5]);
double maxDamage = std::stod(input[6]);
std::vector<std::string> possibleCauses; // input[7];
std::string displayName = input[8];
std::shared_ptr<ace::medical::injuries::InjuryType> type(new ace::medical::injuries::InjuryType(ID, className, allowedSelections, bloodLoss, pain, minDamage, maxDamage, possibleCauses, displayName));
injuryTypes.push_back(type);
}
}
void handleDamage::FinalizeDefinitions()
{
// We are finding all possible injuries for a specific damage type here, so we don't have to figure that out at a later stage.
for each (std::shared_ptr<ace::medical::injuries::DamageType> damageType in damageTypes)
{
for each (std::shared_ptr<ace::medical::injuries::InjuryType> injuryType in injuryTypes)
{
if (find(injuryType->causes.begin(), injuryType->causes.end(), damageType->typeName) != injuryType->causes.end())
{
damageType->possibleInjuries.push_back(injuryType);
}
}
}
}
int handleDamage::SelectionToNumber(const std::string& selectionName)
{
// TODO use dynamic selections instead
std::vector<std::string> selections = { "head", "body", "hand_l", "hand_r", "leg_l", "leg_r" };
std::vector<std::string>::iterator it = find(selections.begin(), selections.end(), selectionName);
if (it != selections.end())
{
return it - selections.begin();
}
else
{
return -1; // TODO throw exception
}
}
}
}

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@ -21,46 +21,46 @@ namespace ace {
/**
*
*/
static std::vector<injuries::OpenWound> HandleDamageWounds(const std::string& selectionName, double amountOfDamage, const std::string& typeOfDamage);
std::vector<ace::medical::injuries::OpenWound> HandleDamageWounds(const std::string& selectionName, double amountOfDamage, const std::string& typeOfDamage);
/**
*
*/
static void AddDamageType(const std::vector<std::string>& sqfDamageTypeDefinition);
void AddDamageType(const std::vector<std::string>& sqfDamageTypeDefinition);
/**
*
*/
static void AddInjuryType(const std::vector<std::string>& sqfInjuryDefinition);
void AddInjuryType(const std::vector<std::string>& sqfInjuryDefinition);
/**
*
*/
static std::string SetInjuryTypeData(const std::string& data);
//static std::string SetInjuryTypeData(const std::string& data);
/**
*
*/
static int SelectionToNumber(const std::string& selectionName);
int SelectionToNumber(const std::string& selectionName);
/**
*
*/
static std::vector<std::shared_ptr<injuries::InjuryType>> GetInjuryInfoFor(const std::string& damageType);
//static std::vector<std::shared_ptr<ace::medical::injuries::InjuryType>> GetInjuryInfoFor(const std::string& damageType);
/**
*
*/
static void FinalizeDefinitions();
void FinalizeDefinitions();
private:
handleDamage();
static std::vector<std::shared_ptr<injuries::DamageType>> damageTypes;
static std::vector<std::shared_ptr<injuries::InjuryType>> injuryTypes;
static std::vector<std::string> selections;
static std::vector<std::string> hitPoints;
std::vector<std::shared_ptr<ace::medical::injuries::DamageType>> damageTypes;
std::vector<std::shared_ptr<ace::medical::injuries::InjuryType>> injuryTypes;
std::vector<std::string> selections;
std::vector<std::string> hitPoints;
};
}
}