2015-01-11 16:42:31 +00:00
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// by commy2
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2015-01-13 03:23:14 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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private ["_unit", "_weapon", "_skipAnim", "_jammedWeapons"];
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_unit = _this select 0;
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_weapon = _this select 1;
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_skipAnim = _this select 2;
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2015-01-13 03:23:14 +00:00
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_jammedWeapons = _unit getVariable [QGVAR(jammedWeapons), []];
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2015-01-11 16:42:31 +00:00
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if (_weapon in _jammedWeapons) then {
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_jammedWeapons = _jammedWeapons - [_weapon];
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2015-01-13 03:23:14 +00:00
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_unit setVariable [QGVAR(jammedWeapons), _jammedWeapons];
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2015-01-11 16:42:31 +00:00
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if (count _jammedWeapons == 0) then {
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private "_id";
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2015-01-13 03:23:14 +00:00
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_id = _unit getVariable [QGVAR(JammingActionID), -1];
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2015-01-13 03:30:39 +00:00
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[_unit, "DefaultAction", _id] call EFUNC(common,removeActionEventHandler);
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2015-01-13 03:23:14 +00:00
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_unit setVariable [QGVAR(JammingActionID), -1];
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2015-01-11 16:42:31 +00:00
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};
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if !(_skipAnim) then {
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private "_clearJamAction";
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2015-01-13 03:23:14 +00:00
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_clearJamAction = getText (configFile >> "CfgWeapons" >> _weapon >> "ACE_clearJamAction");
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2015-01-11 16:42:31 +00:00
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if (_clearJamAction == "") then {
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_clearJamAction = getText (configFile >> "CfgWeapons" >> _weapon >> "reloadAction");
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};
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_unit playActionNow _clearJamAction;
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};
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2015-01-13 03:30:39 +00:00
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[localize "STR_ACE_Overheating_WeaponUnjammed"] call EFUNC(common,displayTextStructured);
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2015-01-11 16:42:31 +00:00
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};
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