ACE3/addons/overheating/functions/fnc_clearJam.sqf
2015-01-13 00:30:39 -03:00

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// by commy2
#include "script_component.hpp"
private ["_unit", "_weapon", "_skipAnim", "_jammedWeapons"];
_unit = _this select 0;
_weapon = _this select 1;
_skipAnim = _this select 2;
_jammedWeapons = _unit getVariable [QGVAR(jammedWeapons), []];
if (_weapon in _jammedWeapons) then {
_jammedWeapons = _jammedWeapons - [_weapon];
_unit setVariable [QGVAR(jammedWeapons), _jammedWeapons];
if (count _jammedWeapons == 0) then {
private "_id";
_id = _unit getVariable [QGVAR(JammingActionID), -1];
[_unit, "DefaultAction", _id] call EFUNC(common,removeActionEventHandler);
_unit setVariable [QGVAR(JammingActionID), -1];
};
if !(_skipAnim) then {
private "_clearJamAction";
_clearJamAction = getText (configFile >> "CfgWeapons" >> _weapon >> "ACE_clearJamAction");
if (_clearJamAction == "") then {
_clearJamAction = getText (configFile >> "CfgWeapons" >> _weapon >> "reloadAction");
};
_unit playActionNow _clearJamAction;
};
[localize "STR_ACE_Overheating_WeaponUnjammed"] call EFUNC(common,displayTextStructured);
};