2015-03-07 12:06:33 +00:00
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/*
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* Author: Glowbal
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2015-03-08 11:05:52 +00:00
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* Module for adjusting the medical damage settings
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2015-03-07 12:06:33 +00:00
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*
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* Arguments:
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* 0: The module logic <LOGIC>
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* 1: units <ARRAY>
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* 2: activated <BOOL>
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*
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* Return Value:
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* None <NIL>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_logic", "_units", "_activated"];
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_logic = _this select 0;
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_units = _this select 1;
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_activated = _this select 2;
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if !(_activated) exitWith {};
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[_logic, QGVAR(level), "level"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(enableFor), "enableFor"] call EFUNC(common,readSettingFromModule);
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2015-04-03 19:32:49 +00:00
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// TODO disabled until implemented
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// [_logic, QGVAR(enableAirway), "enableAirway"] call EFUNC(common,readSettingFromModule);
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// [_logic, QGVAR(enableFractures), "enableFractures"] call EFUNC(common,readSettingFromModule);
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2015-03-08 11:05:52 +00:00
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[_logic, QGVAR(enableAdvancedWounds), "enableAdvancedWounds"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(enableScreams), "enableScreams"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(playerDamageThreshold), "playerDamageThreshold"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(AIDamageThreshold), "AIDamageThreshold"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(enableUnsconsiousnessAI), "enableUnsconsiousnessAI"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(preventInstaDeath), "preventInstaDeath"] call EFUNC(common,readSettingFromModule);
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2015-04-04 19:59:18 +00:00
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[_logic, QGVAR(bleedingCoefficient), "bleedingCoefficient"] call EFUNC(common,readSettingFromModule);
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