ACE3/addons/medical_treatment/functions/fnc_litterCreate.sqf

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/*
* Author: Glowbal
* Spawns litter for the treatment action on the ground around the target
*
* Arguments:
* 0: The Caller <OBJECT>
* 1: The target <OBJECT>
* 2: The treatment Selection Name <STRING>
* 3: The treatment classname <STRING>
* 4: ?
* 5: Users of Items <?>
* 6: Blood Loss on selection (previously called _previousDamage) <NUMBER>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
#define MIN_ENTRIES_LITTER_CONFIG 3
params ["_caller", "_target", "_selectionName", "_className", "", "_usersOfItems", "_bloodLossOnSelection"];
TRACE_6("params",_caller,_target,_selectionName,_className,_usersOfItems,_bloodLossOnSelection);
// Ensures comptibilty with other possible medical treatment configs
private _previousDamage = _bloodLossOnSelection;
// Exit if litter is disabled by setting
if !(EGVAR(medical,allowLitterCreation)) exitWith {};
// Don't create litter if medic or patient are inside a vehicle
if (vehicle _caller != _caller || {vehicle _target != _target}) exitWith {};
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private _config = configFile >> QGVAR(Actions) >> _className;
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if !(isClass _config) exitWith {TRACE_1("No action config",_className);};
if !(isArray (_config >> "litter")) exitWith {TRACE_1("No litter config",_className);};
private _litter = getArray (_config >> "litter");
private _createLitter = {
params ["_unit", "_litterClass"];
private _position = getPosASL _unit;
// @TODO: handle carriers over water
// For now, don't spawn litter if we are over water to avoid floating litter
if (surfaceIsWater _position) exitWith {false};
_position = _position vectorAdd [
random 2 - 1,
random 2 - 1,
0
];
private _direction = random 360;
// Create the litter, and timeout the event based on the cleanup delay
// The cleanup delay for events in MP is handled by the server side
TRACE_3("Creating Litter on server",_litterClass,_position,_direction);
[QGVAR(createLitterServer), [_litterClass, _position, _direction]] call CBA_fnc_serverEvent;
true
};
{
if (count _x < MIN_ENTRIES_LITTER_CONFIG) then {
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WARNING_2("Wrong litter array: %1",_x);
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} else {
_x params [
["_selection", "", [""]],
["_litterCondition", "", [""]],
["_litterOptions", [], [[]]]
];
if (toLower _selection in [toLower _selectionName, "all"]) then {
if (_litterCondition isEqualTo "") then {
_litterCondition = {true};
} else {
_litterCondition = compile _litterCondition;
};
// existing configs seem to use carried over magic variables. we pass them as arguments (_this) anyway
if !([_caller, _target, _selectionName, _className, _usersOfItems, _bloodLossOnSelection] call _litterCondition) exitWith {};
// Loop through through the litter options and place the litter
{
if (_x isEqualType "") then {
[_target, _x] call _createLitter;
};
if (_x isEqualType [] && {count _x > 0}) then {
[_target, selectRandom _x] call _createLitter;
};
} foreach _litterOptions;
};
};
} foreach _litter;