ACE3/addons/csw/functions/fnc_canPickupTripod.sqf

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#include "..\script_component.hpp"
/*
* Author: tcvm
* Checks if the unit can pickup the tripod
*
* Arguments:
* 0: Tripod <OBJECT>
* 1: Unit <OBJECT>
*
* Return Value:
* Can pickup <BOOL>
*
* Example:
* [cursorObject, player] call ace_csw_fnc_canPickupTripod
*
* Public: No
*/
params ["_tripod", "_unit"];
((secondaryWeapon _unit) == "") && {alive _tripod} // return