2018-09-17 19:19:29 +00:00
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#include "script_component.hpp"
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2015-08-08 00:26:09 +00:00
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/*
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* Author: commy2
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* Play weapon firemode change sound.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Weapon <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ACE_player, currentWeapon ACE_player] call ace_safemode_fnc_playChangeFiremodeSound
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*
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* Public: No
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*/
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2015-01-11 16:42:31 +00:00
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2015-08-08 00:26:09 +00:00
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params ["_unit", "_weapon"];
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2015-01-11 16:42:31 +00:00
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2017-10-10 14:39:59 +00:00
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private _sound = getArray (configFile >> "CfgWeapons" >> _weapon >> "changeFiremodeSound");
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2015-01-11 16:42:31 +00:00
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2015-09-27 06:28:55 +00:00
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if (_sound isEqualTo []) exitWith {
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2015-05-15 13:41:41 +00:00
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playSound "ACE_Sound_Click";
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2015-01-11 16:42:31 +00:00
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};
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2015-09-27 06:28:55 +00:00
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// get position where to play the sound (position of the weapon)
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2017-10-10 14:39:59 +00:00
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private _position = AGLToASL (_unit modelToWorldVisual (_unit selectionPosition "RightHand"));
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2015-09-27 06:28:55 +00:00
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_sound params ["_filename", ["_volume", 1], ["_soundPitch", 1], ["_distance", 0]];
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if (_filename == "") exitWith {
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playSound "ACE_Sound_Click";
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2015-01-11 16:42:31 +00:00
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};
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2015-09-27 06:28:55 +00:00
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// add file extension .wss as default
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if !(toLower (_filename select [count _filename - 4]) in [".wav", ".ogg", ".wss"]) then {
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_filename = format ["%1.wss", _filename];
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};
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2015-01-11 16:42:31 +00:00
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2015-08-08 00:26:09 +00:00
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playSound3D [_filename, objNull, false, _position, _volume, _soundPitch, _distance];
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