2015-03-27 05:02:54 +00:00
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/*
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* Author: Garth de Wet (LH), PabstMirror
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* Show the ammo counts for a static weapon.
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* Called from "insertChildren" on interact_menu
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*
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* Argument:
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* 0: Target <OBJECT>
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* 1: Player <OBJECT>
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*
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* Return value:
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* ChildActiosn<ARRAY>
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*
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* Example:
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* [player, player] call ace_attach_fnc_getChildrenAttachActions
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*
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* Public: No
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*/
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#include "script_component.hpp"
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PARAMS_2(_target,_player);
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_listed = [];
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_actions = [];
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{
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if !(_x in _listed) then {
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_listed pushBack _x;
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_item = ConfigFile >> "CfgMagazines" >> _x;
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if (getNumber (_item >> "ACE_Attachable") == 1) then {
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_displayName = getText(_item >> "displayName");
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_picture = getText(_item >> "picture");
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_action = [_x, _displayName, _picture, {_this call FUNC(attach)}, {_this call FUNC(canAttach)}, {}, [_x]] call EFUNC(interact_menu,createAction);
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_actions pushBack [_action, [], _target];
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};
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};
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} forEach (magazines _player);
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{
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if !(_x in _listed) then {
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_listed pushBack _x;
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_item = ConfigFile >> "CfgWeapons" >> _x;
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if (getNumber (_item >> "ACE_Attachable") == 1) then {
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_displayName = getText(_item >> "displayName");
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_picture = getText(_item >> "picture");
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2015-03-27 05:12:39 +00:00
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_action = [_x, _displayName, _picture, {_this call FUNC(attach)}, {_this call FUNC(canAttach)}, {}, [_x]] call EFUNC(interact_menu,createAction);
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2015-03-27 05:02:54 +00:00
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_actions pushBack [_action, [], _target];
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};
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};
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} forEach (items _player);
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_actions
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