ACE3/addons/fcs/functions/fnc_firedEH.sqf

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/*
* Author: KoffeinFlummi
*
* Adjusts the direction of a shell.
*
* Arguments:
* -> arguments of the FiredBIS EH
*
* Return Value:
* None
*/
#include "script_component.hpp"
private ["_vehicle", "_weapon", "_ammo", "_magazine", "_projectile","_velocityCorrection"];
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_vehicle = _this select 0;
_weapon = _this select 1;
_ammo = _this select 4;
_magazine = _this select 5;
_projectile = _this select 6;
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private ["_gunner", "_turret"];
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_gunner = [_vehicle, _weapon] call EFUNC(common,getGunner);
_turret = [_gunner] call EFUNC(common,getTurretIndex);
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// Exit if the unit isn't a player
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if !([_gunner] call EFUNC(common,isPlayer)) exitWith {};
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private ["_FCSMagazines", "_FCSElevation", "_offset"];
_FCSMagazines = _vehicle getVariable [(format ["%1_%2", QGVAR(Magazines), _turret]), []];
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_FCSElevation = _vehicle getVariable format ["%1_%2", QGVAR(Elevation), _turret];
if !(_magazine in _FCSMagazines) exitWith {};
// GET ELEVATION OFFSET OF CURRENT MAGAZINE
_offset = 0;
{
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if (_x == _magazine) exitWith {
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_offset = _FCSElevation select _forEachIndex;
};
} forEach _FCSMagazines;
// Correct velocity for weapons that have initVelocity
// @todo: Take into account negative initVelocities
_velocityCorrection = (vectorMagnitude velocity _projectile) -
getNumber (configFile >> "CfgMagazines" >> _magazine >> "initSpeed");
[_projectile, (_vehicle getVariable format ["%1_%2", QGVAR(Azimuth), _turret]), _offset, _velocityCorrection] call EFUNC(common,changeProjectileDirection);
// Air burst missile
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// handle locally only
if (!local _gunner) exitWith {};
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if (getNumber (configFile >> "CfgAmmo" >> _ammo >> QGVAR(Airburst)) == 1) then {
private "_zeroing";
_zeroing = _vehicle getVariable [format ["%1_%2", QGVAR(Distance), _turret], currentZeroing _vehicle];
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if (_zeroing < 50) exitWith {};
if (_zeroing > 1500) exitWith {};
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[FUNC(handleAirBurstAmmunitionPFH), 0, [_vehicle, _projectile, _zeroing]] call CBA_fnc_addPerFrameHandler;
};