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@ -26,7 +26,7 @@ _gunner = [_vehicle, _weapon] call EFUNC(common,getGunner);
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_turret = [_gunner] call EFUNC(common,getTurretIndex);
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// Exit if the unit isn't a player
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if !([_unit] call EFUNC(common,isPlayer)) exitWith {};
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if !([_gunner] call EFUNC(common,isPlayer)) exitWith {};
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private ["_FCSMagazines", "_FCSElevation", "_offset"];
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