2015-01-11 16:42:31 +00:00
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/*
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2015-03-24 04:18:00 +00:00
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* Author: commy2 and esteldunedain
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2015-01-11 16:42:31 +00:00
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* Count the ammo of the currently loaded magazine or count rifle grenades. Play animation and display message.
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2015-03-06 04:32:47 +00:00
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*
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2016-06-18 09:50:41 +00:00
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* Arguments:
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2015-03-06 04:32:47 +00:00
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* 0: Player <OBJECT>
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* 1: Target. Optional, if not suplied the player counts his personal or static weapon ammo <OBJECT>
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*
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2016-06-18 09:50:41 +00:00
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* Return Value:
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2017-06-08 13:31:51 +00:00
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* None
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*
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* Example:
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* [bob, kevin] call ace_reload_fnc_checkAmmo
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*
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* Public: No
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2015-01-11 16:42:31 +00:00
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*/
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2015-01-16 01:25:41 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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#define COUNT_BARS 12
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2016-01-06 21:42:02 +00:00
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params ["_unit"];
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2015-01-11 16:42:31 +00:00
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2016-01-06 21:42:02 +00:00
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private _target = vehicle _unit;
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2015-01-11 16:42:31 +00:00
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2015-03-06 04:32:47 +00:00
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if (count _this > 1) then {
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_target = _this select 1;
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} else {
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2015-01-11 16:42:31 +00:00
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2015-03-06 04:32:47 +00:00
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// If the unit is on foot, count it's own ammo
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if (_unit == _target) exitWith {};
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2015-01-11 16:42:31 +00:00
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2015-03-06 04:32:47 +00:00
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// If it's mounted on a movile weapon, count it's own ammo
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if !(_target isKindOf "StaticWeapon") then {
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_target = _unit;
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2015-01-11 16:42:31 +00:00
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};
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2015-03-06 04:32:47 +00:00
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};
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2015-01-11 16:42:31 +00:00
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2015-03-21 13:23:36 +00:00
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if (_unit == _target) then {
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2016-07-13 09:00:31 +00:00
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[_unit, "Gear", 1] call EFUNC(common,doGesture);
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2015-03-21 13:23:36 +00:00
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};
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2015-01-11 16:42:31 +00:00
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2016-05-22 13:27:24 +00:00
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[FUNC(displayAmmo), [_target], 1, 0.1] call CBA_fnc_waitAndExecute;
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