mirror of
https://github.com/acemod/ACE3.git
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120 lines
4.0 KiB
C++
120 lines
4.0 KiB
C++
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class CfgVehicles {
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class ACE_Module;
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class GVAR(module): ACE_Module {
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author = ECSTRING(common,ACETeam);
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category = "ACE_missionModules";
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displayName = CSTRING(DisplayName);
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function = QFUNC(moduleInit);
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scope = 2;
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isGlobal = 0; // Server only
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isTriggerActivated = 0;
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isDisposable = 0;
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//icon = QUOTE(PATHTOF(UI\Icon_Module_Slideshow_ca.paa));
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class Arguments {
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class Objects {
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displayName = CSTRING(Objects_DisplayName);
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description = CSTRING(Objects_Description);
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typeName = "STRING";
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defaultValue = "";
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};
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class Controllers {
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displayName = CSTRING(Controllers_DisplayName);
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description = CSTRING(Controllers_Description);
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typeName = "STRING";
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defaultValue = "";
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};
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class Images {
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displayName = CSTRING(Images_DisplayName);
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description = CSTRING(Images_Description);
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typeName = "STRING";
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defaultValue = "";
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};
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class Names {
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displayName = CSTRING(Names_DisplayName);
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description = CSTRING(Names_Description);
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typeName = "STRING";
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defaultValue = "";
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};
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};
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class ModuleDescription {
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description = CSTRING(Description);
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// Every object in this must be initialized with GVAR(Slides) Action applied, as well as 2 of below macros
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sync[] = {CLASSNAMES_OBJECTS, CLASSNAMES_BOTH, CLASSNAMES_CONTROLLERS};
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#define MACRO_SYNC \
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optional = 1; \
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duplicate = 1;
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#define OBJECT description = "Object";
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#define BOTH description = "Object AND Controller";
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#define CONTROLLER description = "Controller";
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class Land_MapBoard_F {MACRO_SYNC OBJECT};
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class Land_Laptop_unfolded_F {MACRO_SYNC BOTH};
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class Land_Laptop_device_F {MACRO_SYNC BOTH};
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class Land_PCSet_01_screen_F {MACRO_SYNC BOTH};
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class Land_HandyCam_F {MACRO_SYNC CONTROLLER};
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class Land_MobilePhone_smart_F {MACRO_SYNC CONTROLLER};
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class Land_Tablet_01_F {MACRO_SYNC CONTROLLER};
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class Land_PCSet_01_keyboard_F {MACRO_SYNC CONTROLLER};
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class Land_PCSet_01_mouse_F {MACRO_SYNC CONTROLLER};
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class Land_GamingSet_01_controller_F {MACRO_SYNC CONTROLLER};
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};
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};
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#define MACRO_SLIDES \
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class GVAR(Slides) { \
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displayName = CSTRING(Interaction); \
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condition = QUOTE(_this call FUNC(hasSlides)); \
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insertChildren = QUOTE(_this call DFUNC(addSlideActions)); \
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};
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#define MACRO_INTERACT_INIT \
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XEH_ENABLED; \
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class ACE_Actions { \
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class ACE_MainActions { \
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displayName = ECSTRING(interaction,MainAction); \
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selection = ""; \
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condition = "true"; \
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distance = 2; \
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MACRO_SLIDES \
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}; \
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};
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class ThingX;
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class Land_MapBoard_F: ThingX {
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MACRO_INTERACT_INIT
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};
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class Land_Laptop_F;
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class Land_Laptop_unfolded_F: Land_Laptop_F {
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MACRO_INTERACT_INIT
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};
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//class Land_Laptop_device_F: Land_Laptop_unfolded_F;
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class Items_base_F;
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class Land_PCSet_01_screen_F: Items_base_F {
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MACRO_INTERACT_INIT
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};
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class Land_HandyCam_F: Items_base_F {
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MACRO_INTERACT_INIT
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};
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class Land_MobilePhone_smart_F: Items_base_F {
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MACRO_INTERACT_INIT
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};
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class Land_Tablet_01_F: Items_base_F {
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MACRO_INTERACT_INIT
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};
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class Land_PCSet_01_keyboard_F: Items_base_F {
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MACRO_INTERACT_INIT
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};
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class Land_PCSet_01_mouse_F: Items_base_F {
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MACRO_INTERACT_INIT
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};
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class Land_GamingSet_01_controller_F: Items_base_F {
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MACRO_INTERACT_INIT
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};
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};
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