ACE3/addons/fastroping/functions/fnc_canCloseRamp.sqf

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2016-03-06 18:53:37 +00:00
/*
* Author: BaerMitUmlaut
* Checks if the player can close the ramp of the given helo.
*
* Arguments:
* 0: The helicopter <OBJECT>
* 1: The ramp animation name <STRING>
* 2: Turret paths that can close the ramp <ARRAY>
*
* Return Value:
* Able to close ramp <BOOL>
*
* Example:
* [_vehicle, _door, _turretPaths] call ace_fastroping_fnc_canCloseRamp
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*
* Public: No
*/
#include "script_component.hpp"
params ["_vehicle", "_door", "_turretPaths"];
(_vehicle doorPhase _door > 0.5) &&
{alive _vehicle} &&
{(_vehicle getVariable ["bis_disabled_Ramp", 0]) != 1} &&
{!(_vehicle getVariable [QGVAR(doorsLocked), false])} &&
{
(ACE_player == driver _vehicle) ||
{((assignedVehicleRole ACE_player) param [1, []]) in _turretPaths}
}