ACE3/addons/fastroping/functions/fnc_canCloseRamp.sqf
Mark Ruffner 7aae91be79 'Fix' race condition where rope is cut as someone mounts the rope (#5569)
* initial fix attempt

* reset animation

* Fix logic

* Not cutting when roping
2017-10-16 23:11:21 +02:00

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/*
* Author: BaerMitUmlaut
* Checks if the player can close the ramp of the given helo.
*
* Arguments:
* 0: The helicopter <OBJECT>
* 1: The ramp animation name <STRING>
* 2: Turret paths that can close the ramp <ARRAY>
*
* Return Value:
* Able to close ramp <BOOL>
*
* Example:
* [_vehicle, _door, _turretPaths] call ace_fastroping_fnc_canCloseRamp
*
* Public: No
*/
#include "script_component.hpp"
params ["_vehicle", "_door", "_turretPaths"];
(_vehicle doorPhase _door > 0.5) &&
{alive _vehicle} &&
{(_vehicle getVariable ["bis_disabled_Ramp", 0]) != 1} &&
{!(_vehicle getVariable [QGVAR(doorsLocked), false])} &&
{
(ACE_player == driver _vehicle) ||
{((assignedVehicleRole ACE_player) param [1, []]) in _turretPaths}
}