2015-02-21 22:14:21 +00:00
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/*
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2015-02-28 19:46:36 +00:00
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* Author: KoffeinFlummi, Glowbal
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* Callback when the treatment fails
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2015-02-21 22:14:21 +00:00
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*
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* Arguments:
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* 0: The medic <OBJECT>
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* 1: The patient <OBJECT>
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* 2: SelectionName <STRING>
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* 3: Treatment classname <STRING>
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2015-02-28 21:10:20 +00:00
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* 4: Items available <ARRAY<STRING>>
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2015-02-21 22:14:21 +00:00
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*
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* Return Value:
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2015-08-22 17:47:23 +00:00
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* None
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2015-02-21 22:14:21 +00:00
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*
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2015-02-28 19:46:36 +00:00
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* Public: No
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2015-02-21 22:14:21 +00:00
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*/
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#include "script_component.hpp"
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2015-08-22 17:47:23 +00:00
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private ["_config", "_callback", "_weaponSelect", "_lastAnim"];
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params ["_args"];
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2015-08-31 11:00:17 +00:00
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_args params ["_caller", "_target", "_selectionName", "_className", "_items", "_usersOfItems"];
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2015-02-21 22:14:21 +00:00
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if (primaryWeapon _caller == "ACE_FakePrimaryWeapon") then {
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_caller removeWeapon "ACE_FakePrimaryWeapon";
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};
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2015-04-05 11:03:09 +00:00
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if (vehicle _caller == _caller) then {
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2015-11-30 16:27:09 +00:00
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_lastAnim = _caller getVariable [QGVAR(treatmentPrevAnimCaller), ""];
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2015-07-23 07:43:19 +00:00
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//Don't play another medic animation (when player is rapidily treating)
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TRACE_2("Reseting to old animation", animationState player, _lastAnim);
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2015-08-23 12:13:55 +00:00
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switch (toLower _lastAnim) do {
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case "ainvpknlmstpslaywrfldnon_medic": {_lastAnim = "AmovPknlMstpSrasWrflDnon"};
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case "ainvppnemstpslaywrfldnon_medic": {_lastAnim = "AmovPpneMstpSrasWrflDnon"};
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case "ainvpknlmstpslaywnondnon_medic": {_lastAnim = "AmovPknlMstpSnonWnonDnon"};
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case "ainvppnemstpslaywpstdnon_medic": {_lastAnim = "AinvPpneMstpSlayWpstDnon"};
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case "ainvpknlmstpslaywpstdnon_medic": {_lastAnim = "AmovPknlMstpSrasWpstDnon"};
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2015-07-23 07:43:19 +00:00
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};
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2015-09-17 10:23:56 +00:00
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2015-09-05 09:04:11 +00:00
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[_caller, _lastAnim, 2] call EFUNC(common,doAnimation);
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2015-04-05 11:03:09 +00:00
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};
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2015-11-30 16:27:09 +00:00
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_caller setVariable [QGVAR(treatmentPrevAnimCaller), nil];
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2015-02-28 19:46:36 +00:00
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2015-11-30 16:27:09 +00:00
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_weaponSelect = (_caller getVariable [QGVAR(selectedWeaponOnTreatment), []]);
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2015-08-04 02:49:16 +00:00
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if ((_weaponSelect params [["_previousWeapon", ""]]) && {(_previousWeapon != "") && {_previousWeapon in (weapons _caller)}}) then {
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2015-08-04 00:57:49 +00:00
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for "_index" from 0 to 99 do {
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_caller action ["SwitchWeapon", _caller, _caller, _index];
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//Just check weapon, muzzle and mode (ignore ammo in case they were reloading)
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2015-08-04 02:49:16 +00:00
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if (((weaponState _caller) select [0,3]) isEqualTo (_weaponSelect select [0,3])) exitWith {TRACE_1("Restoring", (weaponState _caller));};
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2015-08-04 00:57:49 +00:00
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if ((weaponState _caller) isEqualTo ["","","","",0]) exitWith {ERROR("weaponState not found");};
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};
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2015-04-17 19:07:09 +00:00
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} else {
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2015-04-20 20:08:31 +00:00
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_caller action ["SwitchWeapon", _caller, _caller, 99];
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2015-04-17 19:07:09 +00:00
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};
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2015-04-03 20:40:36 +00:00
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{
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2015-08-22 17:47:23 +00:00
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_x params ["_unit", "_item"];
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_unit addItem _item;
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2015-11-30 16:23:48 +00:00
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} forEach _usersOfItems;
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2015-02-28 19:46:36 +00:00
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// Record specific callback
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_config = (configFile >> "ACE_Medical_Actions" >> "Basic" >> _className);
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2015-03-06 21:54:44 +00:00
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if (GVAR(level) >= 2) then {
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2015-02-28 19:46:36 +00:00
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_config = (configFile >> "ACE_Medical_Actions" >> "Advanced" >> _className);
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};
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_callback = getText (_config >> "callbackFailure");
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2015-08-22 17:47:23 +00:00
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_callback = if (isNil _callback) then {
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compile _callback
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2015-02-28 21:10:20 +00:00
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} else {
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2015-11-30 16:27:09 +00:00
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missionNamespace getVariable _callback
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2015-02-28 21:10:20 +00:00
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};
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2015-02-28 19:46:36 +00:00
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2015-04-04 18:20:29 +00:00
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_args call _callback;
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2015-05-03 22:20:28 +00:00
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2015-06-20 10:54:00 +00:00
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// _args call FUNC(createLitter);
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