ACE3/addons/zeus/functions/fnc_bi_moduleCurator.sqf

350 lines
13 KiB
Plaintext
Raw Normal View History

2015-05-09 19:24:39 +00:00
/*
2015-05-09 19:30:49 +00:00
* Author: Bohemia Interactive
* Module function for initalizing zeus
* Edited to remove eagle and global ascension message
2015-05-18 19:43:02 +00:00
* Added "zeusUnitAssigned" event call
2015-05-09 19:30:49 +00:00
*
* Arguments:
2015-05-18 11:56:31 +00:00
* 0: The module logic <LOGIC>
* 1: units <ARRAY>
* 2: activated <BOOL>
2015-05-09 19:30:49 +00:00
*
* Return Value:
* nil
*
* Public: No
*/
2015-05-09 19:24:39 +00:00
#include "script_component.hpp"
2015-05-09 19:24:39 +00:00
_logic = _this select 0;
_units = _this select 1;
_activated = _this select 2;
if (_activated) then {
//--- Terminate when not created on the server
2015-11-30 16:14:05 +00:00
if (!isserver && local _logic && isnull (getassignedcuratorunit _logic)) exitWith {
2015-05-09 19:24:39 +00:00
[format ["%1 is trying to create curator logic ModuleCurator_F",profilename],"bis_fnc_error",false] call bis_fnc_mp;
deletevehicle _logic;
};
//--- Get curator owner
_ownerVar = _logic getVariable ["owner",""];
2015-05-09 19:24:39 +00:00
_ownerUID = parsenumber _ownerVar;
if (cheatsenabled) then {
_ownerVarArray = toarray _ownerVar;
_ownerVarArray resize 3;
if (tostring _ownerVarArray == "DEV") then {_ownerUID = 1;};
};
if (_ownerVar == "" && !ismultiplayer) then {
["Curator owner not defined, player used instead in singleplayer."] call bis_fnc_error;
_ownerVar = player call bis_fnc_objectvar;
};
if (_ownerUID > 0 && !ismultiplayer) then {
_ownerVar = player call bis_fnc_objectvar;
};
_isAdmin = _ownerVar == "#adminLogged" || _ownerVar == "#adminVoted";
//--- Wipe out the variable so clients can't access it
_logic setVariable ["owner",nil];
2015-05-09 19:24:39 +00:00
//--- Server
if (isserver) then {
//--- Prepare admin variable
_adminVar = "";
if (_isAdmin) then {
_letters = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"];
_adminVar = "admin_";
for "_i" from 0 to 9 do {_adminVar = _adminVar + (_letters call bis_fnc_selectrandom);};
_logic setVariable ["adminVar",_adminVar,true];
2015-05-09 19:24:39 +00:00
};
//--- Get allowed addons
_addonsType = _logic getVariable ["Addons",0];
2015-05-09 19:24:39 +00:00
_addons = [];
switch _addonsType do {
//--- All (including unofficial ones)
case 3: {
2015-11-30 16:23:02 +00:00
_cfgPatches = configFile >> "Cfgpatches";
for "_i" from 0 to (count _cfgPatches - 1) do {
_class = _cfgPatches select _i;
2015-05-09 19:24:39 +00:00
if (isclass _class) then {_addons set [count _addons,configname _class];};
};
_addons call bis_fnc_activateaddons;
removeallcuratoraddons _logic;
_logic addcuratoraddons _addons;
};
//--- All active
case 2: {};
//--- All mission
case 1: {
_addonsList = [];
{
2015-11-30 16:19:57 +00:00
_addonsList = _addonsList + (unitaddons typeOf _x);
2015-11-30 16:23:48 +00:00
} forEach (entities "all");
2015-05-09 19:24:39 +00:00
removeallcuratoraddons _logic;
_logic addcuratoraddons _addonsList;
};
//--- None
case 0: {
removeallcuratoraddons _logic;
};
};
//--- Handle ownership
[_logic,_ownerVar,_ownerUID,_adminVar] spawn {
scriptname "BIS_fnc_moduleCurator: Owner";
_logic = _this select 0;
_ownerVar = _this select 1;
_ownerUID = _this select 2;
_adminVar = _this select 3;
if (_adminVar != "") then {_ownerVar = _adminVar;};
_forced = _logic getVariable ["forced",0] > 0;
_name = _logic getVariable ["name",""];
2015-05-09 19:24:39 +00:00
if (_name == "") then {_name = localize "STR_A3_curator";};
//--- Wait until mission starts
2015-06-21 23:17:29 +00:00
waituntil {time > 0}; // NOTE: DO NOT CHANGE TO ACE_TIME, IT BREAKS THE MODULE
2015-05-09 19:24:39 +00:00
//--- Refresh addon list, so it's broadcasted to clients
_addons = curatoraddons _logic;
removeAllCuratorAddons _logic;
_logic addcuratoraddons _addons;
while {true} do {
//--- Wait for player to become Zeus
switch true do {
case (_ownerUID > 0): {
waituntil {
sleep 0.01;
{getplayeruid _x == _ownerVar} count playableunits > 0 || isnull _logic
2015-05-09 19:24:39 +00:00
};
};
default {
waituntil {isplayer (missionnamespace getVariable [_ownerVar,objnull]) || isnull _logic};
2015-05-09 19:24:39 +00:00
};
};
2015-11-30 16:14:05 +00:00
if (isnull _logic) exitWith {};
2015-05-09 19:24:39 +00:00
//--- Assign
_player = objnull;
switch true do {
case (_ownerUID > 0): {
{
2015-11-30 16:14:05 +00:00
if (getplayeruid _x == _ownerVar) exitWith {_player = _x;};
2015-11-30 16:23:48 +00:00
} forEach playableunits;
2015-05-09 19:24:39 +00:00
};
default {
_player = missionnamespace getVariable [_ownerVar,objnull];
2015-05-09 19:24:39 +00:00
};
};
waituntil {unassigncurator _logic; isnull (getassignedcuratorunit _logic) || isnull _logic};
waituntil {_player assignCurator _logic; getassignedcuratorunit _logic == _player || isnull _logic};
2015-11-30 16:14:05 +00:00
if (isnull _logic) exitWith {};
2015-05-09 19:24:39 +00:00
//--- Add radio channels
{
_x radiochanneladd [_player];
} forEach (_logic getVariable ["channels",[]]);
2015-05-09 19:24:39 +00:00
// Added by ace_zeus to delay ascension message at mission start
[{
_logic = _this select 0;
_player = _this select 1;
//--- Sent notification to all assigned players
if ((_logic getVariable ["showNotification",true]) && GVAR(zeusAscension)) then {
{
if (isplayer _x) then {
[["CuratorAssign",[_name,name _player]],"bis_fnc_showNotification",_x] call bis_fnc_mp;
};
2015-11-30 16:23:48 +00:00
} forEach (curatoreditableobjects _logic);
};
},[_logic,_player]] call EFUNC(common,execNextFrame);
2015-05-15 19:47:54 +00:00
2015-05-09 19:24:39 +00:00
[_logic,"curatorUnitAssigned",[_logic,_player]] call bis_fnc_callscriptedeventhandler;
// Added by ace_zeus
2015-05-18 19:43:02 +00:00
["zeusUnitAssigned", [_logic,_player]] call EFUNC(common,globalEvent);
2015-05-09 19:24:39 +00:00
//--- Forced interface
//if (_forced) then {
// [[true,true],"bis_fnc_forceCuratorInterface",_player] call bis_fnc_mp;
//};
//--- Wait for player to stop being Zeus
switch true do {
case (_ownerUID > 0): {
waituntil {
sleep 0.01;
{getplayeruid _x == _ownerVar} count playableunits == 0 || isnull _logic
2015-05-09 19:24:39 +00:00
};
};
default {
waituntil {_player != missionnamespace getVariable [_ownerVar,objnull] || isnull _logic};
2015-05-09 19:24:39 +00:00
};
};
2015-11-30 16:14:05 +00:00
if (isnull _logic) exitWith {};
2015-05-09 19:24:39 +00:00
//--- Add radio channels
{
_x radiochannelremove [_player];
} forEach (_logic getVariable ["channels",[]]);
2015-05-09 19:24:39 +00:00
//--- Unassign
waituntil {unassigncurator _logic; isnull (getassignedcuratorunit _logic) || isnull _logic};
2015-11-30 16:14:05 +00:00
if (isnull _logic) exitWith {};
2015-05-09 19:24:39 +00:00
};
};
//--- Activated all future addons
_addons = [];
{
2015-11-30 16:19:57 +00:00
if (typeOf _x == "ModuleCuratorAddAddons_F") then {
_paramAddons = call compile ("[" + (_x getVariable ["addons",""]) + "]");
2015-05-09 19:24:39 +00:00
{
if !(_x in _addons) then {_addons set [count _addons,_x];};
{
if !(_x in _addons) then {_addons set [count _addons,_x];};
2015-11-30 16:23:48 +00:00
} forEach (unitaddons _x);
} forEach _paramAddons;
2015-05-09 19:24:39 +00:00
};
2015-11-30 16:23:48 +00:00
} forEach (synchronizedobjects _logic);
2015-05-09 19:24:39 +00:00
_addons call bis_fnc_activateaddons;
// Added by ace_zeus to delay bird code
[{
_logic = _this select 0;
if (GVAR(zeusBird)) then {
//--- Create bird
_birdType = _logic getVariable ["birdType","eagle_f"];
if (_birdType != "") then {
_bird = createvehicle [_birdType,[100,100,100],[],0,"none"];
_logic setVariable ["bird",_bird,true];
};
//--- Locality changed
_logic addeventhandler [
"local",
{
_logic = _this select 0;
_bird = _logic getVariable ["bird",objnull];
_bird setowner owner _logic;
}
];
};
},[_logic]] call EFUNC(common,execNextFrame);
2015-05-09 19:24:39 +00:00
};
//--- Player
if (hasinterface) then {
waituntil {local player};
_serverCommand = if (_ownerVar == "#adminLogged") then {"#shutdown"} else {"#kick"};
//--- Black effect until the interface is open
_forced = _logic getVariable ["forced",0] > 0;
2015-05-09 19:24:39 +00:00
if (_forced) then {
_isCurator = switch true do {
case (_ownerUID > 0): {
getplayeruid player == _ownerVar
};
case (_isAdmin): {
isserver || servercommandavailable _serverCommand
};
default {
player == missionnamespace getVariable [_ownerVar,objnull]
2015-05-09 19:24:39 +00:00
};
};
if (_isCurator) then {
[true,true] spawn bis_fnc_forceCuratorInterface;
("RscDisplayCurator" call bis_fnc_rscLayer) cuttext ["","black in",1e10];
};
};
//--- Check if player is server admin
if (_isAdmin) then {
_adminVar = _logic getVariable ["adminVar",""];
_logic setVariable ["adminVar",nil];
2015-05-09 19:24:39 +00:00
if (isserver) then {
//--- Host
missionnamespace setVariable [_adminVar,player];
2015-05-09 19:24:39 +00:00
} else {
//--- Client
[_logic,_adminVar,_serverCommand] spawn {
scriptname "BIS_fnc_moduleCurator: Admin check";
_logic = _this select 0;
_adminVar = _this select 1;
_serverCommand = _this select 2;
while {true} do {
waituntil {sleep 0.1; servercommandavailable _serverCommand};
missionnamespace setVariable [_adminVar,player];
2015-05-09 19:24:39 +00:00
publicvariable _adminVar;
_respawn = player addeventhandler ["respawn",format ["%1 = _this select 0; publicvariable '%1';",_adminVar]];
waituntil {sleep 0.1; !servercommandavailable _serverCommand};
missionnamespace setVariable [_adminVar,objnull];
2015-05-09 19:24:39 +00:00
publicvariable _adminVar;
player removeeventhandler ["respawn",_respawn];
};
};
};
};
[_logic] spawn {
_logic = _this select 0;
sleep 1;
waituntil {alive player};
//--- Show warning when Zeus key is not assigned
if (count (actionkeys "curatorInterface") == 0) then {
[
format [
localize "str_a3_cfgvehicles_modulecurator_f_keyNotAssigned",
2015-05-09 19:24:39 +00:00
(["IGUI","WARNING_RGB"] call bis_fnc_displaycolorget) call bis_fnc_colorRGBAtoHTML
]
] call bis_fnc_guiMessage;
};
//--- Show hint about pinging for players
if (
isNil {profilenamespace getVariable "bis_fnc_curatorPinged_done"}
2015-05-09 19:24:39 +00:00
&&
{isTutHintsEnabled}
&&
{isnull getassignedcuratorlogic player}
&&
{player in curatoreditableobjects _logic}
) then {
sleep 0.5;
[["Curator","Ping"]] call bis_fnc_advHint;
};
};
//--- Add local event handlers
_logic addeventhandler ["curatorFeedbackMessage",{_this call bis_fnc_showCuratorFeedbackMessage;}];
_logic addeventhandler ["curatorPinged",{_this call bis_fnc_curatorPinged;}];
_logic addeventhandler ["curatorObjectPlaced",{_this call bis_fnc_curatorObjectPlaced;}];
_logic addeventhandler ["curatorObjectEdited",{_this call bis_fnc_curatorObjectEdited;}];
_logic addeventhandler ["curatorWaypointPlaced",{_this call bis_fnc_curatorWaypointPlaced;}];
_logic addeventhandler ["curatorObjectDoubleClicked",{(_this select 1) call bis_fnc_showCuratorAttributes;}];
_logic addeventhandler ["curatorGroupDoubleClicked",{(_this select 1) call bis_fnc_showCuratorAttributes;}];
_logic addeventhandler ["curatorWaypointDoubleClicked",{(_this select 1) call bis_fnc_showCuratorAttributes;}];
_logic addeventhandler ["curatorMarkerDoubleClicked",{(_this select 1) call bis_fnc_showCuratorAttributes;}];
player call bis_fnc_curatorRespawn;
};
};