2015-01-12 10:24:58 +00:00
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/*
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2015-09-26 14:26:41 +00:00
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* Author: commy2
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* Checks if a unit can move a rally point.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Side <SIDE>
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*
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* Return Value:
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* Can move <BOOL>
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*
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* Example:
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* [ACE_Player, side ACE_Player] call ace_respawn_fnc_canMoveRallypoint
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*
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* Public: No
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*/
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2015-01-12 10:24:58 +00:00
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#include "script_component.hpp"
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2015-01-12 09:07:03 +00:00
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2015-09-26 14:26:41 +00:00
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params ["_unit", "_side"];
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2015-01-12 09:07:03 +00:00
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2015-09-26 14:26:41 +00:00
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// player has to be a rallypoint mover. group leader by default
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if !(_unit getVariable ["ACE_canMoveRallypoint", false]) exitWith {false};
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2015-01-12 09:49:21 +00:00
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2015-09-26 14:26:41 +00:00
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// rallypoint of that side has to exist
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!isNull ([
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2015-01-13 14:28:03 +00:00
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objNull,
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missionNamespace getVariable ["ACE_Rallypoint_West", objNull],
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missionNamespace getVariable ["ACE_Rallypoint_East", objNull],
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missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull]
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2015-09-26 14:26:41 +00:00
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] select ([west, east, independent] find _side) + 1) // return
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