ACE3/addons/map/config.cpp

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#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interaction"};
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author[] = {"KoffeinFlummi","Rocko","esteldunedain"};
authorUrl = "https://github.com/KoffeinFlummi/";
VERSION_CONFIG;
};
};
class RscControlsGroup;
class RscActiveText;
class RscPicture;
class RscText;
class RscObject;
class RscButton;
class RscButtonMenuOK;
class RscButtonMenuCancel;
class RscButtonMenu;
class RscEdit;
class ACE_Settings {
class GVAR(BFT_Interval) {
value = 1.0;
typeName = "SCALAR";
};
class GVAR(BFT_Enabled) {
value = 0;
typeName = "BOOL";
};
class GVAR(BFT_HideAiGroups) {
value = 0;
typeName = "BOOL";
};
class GVAR(mapIllumination) {
value = 1;
typeName = "BOOL";
};
class GVAR(mapShake) {
value = 1;
typeName = "BOOL";
};
class GVAR(mapLimitZoom) {
value = 0;
typeName = "BOOL";
};
class GVAR(mapShowCursorCoordinates) {
value = 0;
typeName = "BOOL";
};
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};
#include "CfgEventHandlers.hpp"
#include "CfgMarkers.hpp"
#include "CfgVehicles.hpp"
class RscMapControl {
maxSatelliteAlpha = 0.5;
// From Arma 2
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colorTracks[] = {0.2,0.13,0,1};
colorTracksFill[] = {1,0.88,0.65,0.3};
colorRoads[] = {0.2,0.13,0,1};
colorRoadsFill[] = {1,0.88,0.65,1};
colorMainRoads[] = {0.0,0.0,0.0,1};
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colorMainRoadsFill[] = {0.94,0.69,0.2,1};
colorRailWay[] = {0.8,0.2,0,1};
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colorGrid[] = {0.05,0.1,0,0.6};
colorGridMap[] = {0.05,0.1,0,0.4};
// From ACE2
colorBackground[] = {0.929412, 0.929412, 0.929412, 1.0};
colorOutside[] = {0.929412, 0.929412, 0.929412, 1.0};
colorCountlines[] = {0.647059, 0.533333, 0.286275, 1};
colorMainCountlines[] = {0.858824, 0, 0,1};
colorForest[] = {0.6, 0.8, 0.2, 0.25};
colorLevels[] = {0.0, 0.0, 0.0, 1.0};
colorRocks[] = {0.50, 0.50, 0.50, 0.50};
sizeExLevel = 0.03;
showCountourInterval = 1; // refs #13673
sizeExGrid = 0.032;
};
// REGULAR MAP
class RscDisplayMainMap {
// Tweak map styling
class controlsBackground {
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class CA_Map: RscMapControl {
onDraw = QUOTE([ctrlParent (_this select 0)] call DFUNC(onDrawMap));
#include "MapTweaks.hpp"
};
};
// get rid of the "center to player position" - button (as it works even on elite)
class controls {
class TopRight: RscControlsGroup {
#include "MapControls.hpp"
};
};
// scale up the compass
class objects {
class Compass: RscObject {
scale = 0.7;
zoomDuration = 0;
};
};
};
// DIARY
class RscDisplayDiary {
// get rid of the "center to player position" - button (as it works even on elite)
class controls {
class TopRight: RscControlsGroup {
class controls {
class ButtonPlayer: RscActiveText {
text = "";
w = 0;
h = 0;
sizeEx = 0;
onButtonClick = "";
};
class CA_PlayerName: RscText {
x = "2 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
};
class ProfilePicture: RscPicture {
x = "13.5 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
};
class ProfileBackground: RscText {
x = "13.3 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
};
class Separator1: RscPicture {
x = "14.5 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
};
};
};
};
// scale up the compass
class objects {
class Compass: RscObject {
scale = 0.7;
zoomDuration = 0;
};
};
};
// BRIEFING SCREEN
class RscDisplayGetReady: RscDisplayMainMap {
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// Tweak map styling
class controlsBackground {
class CA_Map: RscMapControl {
onDraw = QUOTE([ctrlParent (_this select 0)] call DFUNC(onDrawMap));
//#include "MapTweaks.hpp" @todo Shouldn't this apply to briefing too?
};
};
// get rid of the "center to player position" - button (as it works even on elite)
class controls {
class TopRight: RscControlsGroup {
#include "MapControls.hpp"
};
};
// scale up the compass
class objects {
class Compass: RscObject {
scale = 0.7;
zoomDuration = 0;
};
};
};
class RscDisplayClientGetReady: RscDisplayGetReady {
// get rid of the "center to player position" - button (as it works even on elite)
class controls {
class TopRight: RscControlsGroup {
#include "MapControls.hpp"
};
};
// scale up the compass
class objects {
class Compass: RscObject {
scale = 0.7;
zoomDuration = 0;
};
};
};
class RscDisplayServerGetReady: RscDisplayGetReady {
// get rid of the "center to player position" - button (as it works even on elite)
class controls {
class TopRight: RscControlsGroup {
#include "MapControls.hpp"
};
};
// scale up the compass
class objects {
class Compass: RscObject {
scale = 0.7;
zoomDuration = 0;
};
};
};