ACE3/addons/flashlights/data/maglite_ml300l.rvmat

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.6,0.6,0.6,1}; //amount of glossiness - the higher the number, the higher the glossiness
specularPower = 700; //area of glossiness - the higher the number, the smaller the area
PixelShaderID = "Super";
VertexShaderID = "Super";
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class Stage1 {
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texture = "z\ace\addons\flashlights\data\textures\maglite_ml300l_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
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};
};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)";
uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
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};
};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,mc)";
uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
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};
};
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class Stage4 {
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texture = "z\ace\addons\flashlights\data\textures\maglite_ml300l_as.paa";
uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,1};
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};
};
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class Stage5 {
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texture = "z\ace\addons\flashlights\data\textures\maglite_ml300l_smdi.paa";
uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
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};
};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(4.7,1.2)";
uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
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};
};