fix formatting material file

This commit is contained in:
commy2 2019-11-30 17:36:03 +01:00
parent ef34ac71e3
commit f8135b132d

View File

@ -1,69 +1,80 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.6,0.6,0.6,1}; //amount of glossiness - the higher the number, the higher the glossiness
specularPower=700; //area of glossiness - the higher the number, the smaller the area
PixelShaderID="Super";
VertexShaderID="Super";
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.6,0.6,0.6,1}; //amount of glossiness - the higher the number, the higher the glossiness
specularPower = 700; //area of glossiness - the higher the number, the smaller the area
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture="z\ace\addons\flashlights\data\textures\maglite_ml300l_nohq.paa";
uvSource="tex";
class uvTransform {
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
texture = "z\ace\addons\flashlights\data\textures\maglite_ml300l_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage2 {
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)";
uvSource="tex";
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)";
uvSource = "tex";
class uvTransform {
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage3 {
texture="#(argb,8,8,3)color(0,0,0,0,mc)";
uvSource="tex";
texture = "#(argb,8,8,3)color(0,0,0,0,mc)";
uvSource = "tex";
class uvTransform {
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage4 {
texture="z\ace\addons\flashlights\data\textures\maglite_ml300l_as.paa";
uvSource="tex";
texture = "z\ace\addons\flashlights\data\textures\maglite_ml300l_as.paa";
uvSource = "tex";
class uvTransform {
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,1};
};
};
class Stage5 {
texture="z\ace\addons\flashlights\data\textures\maglite_ml300l_smdi.paa";
uvSource="tex";
texture = "z\ace\addons\flashlights\data\textures\maglite_ml300l_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage6 {
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
uvSource="tex";
texture = "#(ai,64,64,1)fresnel(4.7,1.2)";
uvSource = "tex";
class uvTransform {
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};