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fix formatting material file
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parent
ef34ac71e3
commit
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@ -1,69 +1,80 @@
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.6,0.6,0.6,1}; //amount of glossiness - the higher the number, the higher the glossiness
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specularPower=700; //area of glossiness - the higher the number, the smaller the area
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PixelShaderID="Super";
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VertexShaderID="Super";
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.6,0.6,0.6,1}; //amount of glossiness - the higher the number, the higher the glossiness
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specularPower = 700; //area of glossiness - the higher the number, the smaller the area
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture="z\ace\addons\flashlights\data\textures\maglite_ml300l_nohq.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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texture = "z\ace\addons\flashlights\data\textures\maglite_ml300l_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage2 {
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)";
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uvSource="tex";
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)";
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uvSource = "tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage3 {
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texture="#(argb,8,8,3)color(0,0,0,0,mc)";
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uvSource="tex";
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texture = "#(argb,8,8,3)color(0,0,0,0,mc)";
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uvSource = "tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage4 {
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texture="z\ace\addons\flashlights\data\textures\maglite_ml300l_as.paa";
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uvSource="tex";
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texture = "z\ace\addons\flashlights\data\textures\maglite_ml300l_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,1};
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};
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};
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class Stage5 {
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texture="z\ace\addons\flashlights\data\textures\maglite_ml300l_smdi.paa";
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uvSource="tex";
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texture = "z\ace\addons\flashlights\data\textures\maglite_ml300l_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage6 {
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texture="#(ai,64,64,1)fresnel(4.7,1.2)";
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uvSource="tex";
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texture = "#(ai,64,64,1)fresnel(4.7,1.2)";
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uvSource = "tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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