2015-02-14 04:09:29 +00:00
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/*
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* Author: commy2
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* Fixes the lowered rifle animation
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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2015-05-14 22:12:40 +00:00
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* [ACE_player] call ace_common_fnc_fixLoweredRifleAnimation
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2015-02-14 04:09:29 +00:00
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*
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* Public: No
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*/
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2015-01-13 19:56:02 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-02-14 04:09:29 +00:00
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PARAMS_1(_unit);
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2015-01-11 16:42:31 +00:00
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2015-02-14 04:09:29 +00:00
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if (currentWeapon _unit != "" && {currentWeapon _unit == primaryWeapon _unit} && {weaponLowered _unit} && {stance _unit == "STAND"} && {(vehicle _unit) == _unit}) then {
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2015-05-14 18:06:06 +00:00
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[_unit, "amovpercmstpsraswrfldnon", 0] call FUNC(doAnimation);
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2015-01-11 16:42:31 +00:00
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};
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