ACE3/addons/interaction/functions/fnc_canInteractWithCivilian.sqf

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/*
* Author: commy2
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* Checks if the unit can interact with civilian
*
* Arguments:
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* 0: Unit <OBJECT>
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* 1: Target <OBJECT>
* 2: Target has to be on the civilian side (default: true) <BOOL>
*
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* Return Value:
* Able to interact with civilian <BOOL>
*
* Example:
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* [target] call ace_interaction_fnc_canInteractWithCivilian
*
* Public: No
*/
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#include "script_component.hpp"
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params ["_unit", "_target", ["_isCivilian", true]];
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alive _target && [side _target != side _unit, side group _target == civilian] select _isCivilian // return