2023-09-12 18:58:10 +00:00
|
|
|
#include "..\script_component.hpp"
|
2016-06-19 22:30:36 +00:00
|
|
|
/*
|
|
|
|
* Author: Nic547, commy2
|
|
|
|
* Restart the handcuffing animation if it got interrupted. Called from a AnimChanged EH.
|
|
|
|
*
|
|
|
|
* Arguments:
|
|
|
|
* 0: The Unit <OBJECT>
|
|
|
|
* 1: New animation <STRING>
|
|
|
|
*
|
2017-06-08 13:31:51 +00:00
|
|
|
* Return Value:
|
2016-06-19 22:30:36 +00:00
|
|
|
* None
|
|
|
|
*
|
2017-06-08 13:31:51 +00:00
|
|
|
* Example:
|
|
|
|
* [bob, "movearm"] call ACE_captives_fnc_handleAnimChangedHandcuffed
|
|
|
|
*
|
2016-06-19 22:30:36 +00:00
|
|
|
* Public: No
|
|
|
|
*/
|
|
|
|
|
|
|
|
params ["_unit", "_newAnimation"];
|
|
|
|
TRACE_2("AnimChanged",_unit,_newAnimation);
|
|
|
|
if (_unit == (vehicle _unit)) then {
|
|
|
|
if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
|
|
|
|
TRACE_1("Handcuff animation interrupted",_newAnimation);
|
|
|
|
[_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation);
|
|
|
|
};
|
|
|
|
} else {
|
2017-05-14 19:48:05 +00:00
|
|
|
private _turretPath = [];
|
2016-06-19 22:30:36 +00:00
|
|
|
{
|
|
|
|
_x params ["_xUnit", "", "", "_xTurretPath"];
|
|
|
|
if (_unit == _xUnit) exitWith {_turretPath = _xTurretPath};
|
|
|
|
} forEach (fullCrew (vehicle _unit));
|
|
|
|
TRACE_1("turret Path",_turretPath);
|
|
|
|
if (_turretPath isEqualTo []) exitWith {};
|
|
|
|
|
|
|
|
TRACE_1("Handcuff (FFV) animation interrupted",_newAnimation);
|
|
|
|
[_unit, "ACE_HandcuffedFFV", 2] call EFUNC(common,doAnimation);
|
|
|
|
[_unit, "ACE_HandcuffedFFV", 1] call EFUNC(common,doAnimation);
|
|
|
|
};
|