2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2021-10-14 15:46:43 +00:00
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/*
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* Author: Kingsley
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* Checks whether the given player can fortify.
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: Cost <NUMBER> (default: 0)
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*
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* Return Value:
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* Can Fortify <BOOL>
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*
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* Example:
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* [player] call ace_fortify_fnc_canFortify
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*
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* Public: Yes
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*/
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params ["_player", ["_cost", 0]];
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(missionNamespace getVariable [QGVAR(fortifyAllowed), true]) &&
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{"ACE_Fortify" in (_player call EFUNC(common,uniqueItems))} &&
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{
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private _budget = [side group _player] call FUNC(getBudget);
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((_budget == -1) || {_budget >= _cost})
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} && {
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private _inArea = GVAR(locations) isEqualTo [];
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{
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if (_player inArea _x) exitWith {_inArea = true};
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} forEach GVAR(locations);
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_inArea
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}
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