ACE3/addons/disarming/functions/fnc_eventCallerFinish.sqf

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/*
* Author: PabstMirror
* Starts the disarming process from the caller
*
* Arguments:
* 0: caller (player) <OBJECT>
* 1: target <OBJECT>
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* 2: error message <STRING>
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*
* Return Value:
* None
*
* Example:
* TODO
*
* Public: No
*/
#include "script_component.hpp"
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PARAMS_3(_caller,_target,_errorMsg);
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if (_caller != ACE_player) exitWith {};
systemChat format ["Debug-Caller: Disarm finished from [%1] with code [%2]", _target, _errorMsg];
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[format ["Problem Removing Item<br/>%1", _errorMsg]] call EFUNC(common,displayTextStructured);