2016-05-03 08:21:21 +00:00
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class Extended_PreStart_EventHandlers {
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2016-06-12 11:51:23 +00:00
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class ADDON {
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2021-09-04 00:08:34 +00:00
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init = QUOTE(call COMPILE_SCRIPT(XEH_preStart));
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2016-06-12 11:51:23 +00:00
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};
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2016-05-03 08:21:21 +00:00
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};
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class Extended_PreInit_EventHandlers {
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2016-06-12 11:51:23 +00:00
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class ADDON {
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2021-09-04 00:08:34 +00:00
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init = QUOTE(call COMPILE_SCRIPT(XEH_preInit));
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2016-06-12 11:51:23 +00:00
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};
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2016-05-03 08:21:21 +00:00
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};
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2020-10-29 15:12:51 +00:00
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//EH must be loaded this way to get ace_gunbag_gunbagWeapon before it is deleted upon opening the BI arsenal. May cause instability with other mods.
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class RscPicture;
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class RscDisplayArsenal {
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class Controls {
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class IconBackgroundPrimaryWeapon: RscPicture {
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onLoad = QUOTE([ACE_player] call FUNC(BIArsenalOpen));
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};
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};
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};
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class Extended_DisplayUnload_EventHandlers {
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class RscDisplayArsenal {
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ADDON = QUOTE([ACE_player] call FUNC(BIArsenalClose));
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};
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};
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