2017-06-02 21:51:38 +00:00
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class CfgAmmo {
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2018-05-31 22:57:40 +00:00
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class M_Scalpel_AT;
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2017-06-02 21:51:38 +00:00
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2018-05-31 22:57:40 +00:00
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class ACE_Hellfire_AGM114K: M_Scalpel_AT {
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2017-06-02 21:51:38 +00:00
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displayName = "AGM-114K";
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displayNameShort = "AGM-114K";
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description = "AGM-114K";
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descriptionShort = "AGM-114K";
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model = "\A3\Weapons_F\Ammo\Missile_AT_03_fly_F";
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proxyShape = "\A3\Weapons_F\Ammo\Missile_AT_03_F";
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effectsMissile = "missile2";
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irLock = 0;
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laserLock = 0;
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manualControl = 0;
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maxSpeed = 450;
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2017-06-23 16:32:48 +00:00
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2017-06-02 21:51:38 +00:00
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thrustTime = 2.5; // motor burn 2-3 sec
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thrust = 250;
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timeToLive = 40;
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EGVAR(rearm,caliber) = 178;
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class ace_missileguidance {
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enabled = 1;
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minDeflection = 0.0005; // Minium flap deflection for guidance
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maxDeflection = 0.01; // Maximum flap deflection for guidance
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incDeflection = 0.0005; // The incrmeent in which deflection adjusts.
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canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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defaultSeekerType = "SALH";
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seekerTypes[] = { "SALH", "LIDAR", "SARH", "Optic", "Thermal", "GPS", "SACLOS", "MCLOS" };
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL", "LOBL" };
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seekLastTargetPos = 1; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 70; // Angle in front of the missile which can be searched
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMinRange = 1;
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2018-05-31 22:57:40 +00:00
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seekerMaxRange = 8000; // Range from the missile which the seeker can visually search
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2017-06-02 21:51:38 +00:00
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// Attack profile type selection
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defaultAttackProfile = "hellfire";
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attackProfiles[] = {"hellfire", "hellfire_hi", "hellfire_lo"};
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};
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};
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2017-06-23 16:32:48 +00:00
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class ACE_Hellfire_AGM114N: ACE_Hellfire_AGM114K {
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displayName = "AGM-114N";
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displayNameShort = "AGM-114N";
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description = "AGM-114N";
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descriptionShort = "AGM-114N";
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2018-02-08 18:32:01 +00:00
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hit = 200;
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2017-06-23 16:32:48 +00:00
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indirectHit = 200;
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2018-02-08 18:32:01 +00:00
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indirectHitRange = 12;
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2018-05-31 22:57:40 +00:00
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submunitionAmmo = "";
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2017-06-23 16:32:48 +00:00
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explosionEffects = "BombExplosion";
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class ace_missileguidance: ace_missileguidance {
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enabled = 1; // Missile Guidance must be explicitly enabled
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};
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};
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2017-06-02 21:51:38 +00:00
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};
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