2015-02-21 20:53:07 +00:00
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/*
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* Author: Glowbal
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* Replace a dead body by a bodybag
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*
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* Arguments:
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* 0: The patient <OBJECT>
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* 1: The new item classname <STRING>
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*
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* Return Value:
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* nil
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_target","_caller", "_nameOfUnit", "_onPosition", "_bodyBagCreated"];
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_caller = _this select 0;
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_target = _this select 1;
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2015-04-05 17:27:53 +00:00
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_nameOfUnit = [_target] call EFUNC(common,getName);
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if (alive _target) then {
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[_target, true] call FUNC(setDead);
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2015-02-21 20:53:07 +00:00
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};
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2015-04-05 17:27:53 +00:00
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_onPosition = getPos _target;
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deleteVehicle _target;
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2015-04-06 13:11:54 +00:00
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_bodyBagCreated = createVehicle ["ACE_bodyBagObject", _onPosition, [], 0, "NONE"];
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2015-02-21 20:53:07 +00:00
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// reset the position to ensure it is on the correct one.
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2015-04-06 12:51:17 +00:00
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_bodyBagCreated setPos [_onPosition select 0, _onPosition select 1, (_onPosition select 2) + 0.2];
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2015-02-21 20:53:07 +00:00
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_bodyBagCreated;
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