ACE3/addons/cargo/functions/fnc_initVehicle.sqf

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#include "..\script_component.hpp"
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/*
* Author: Glowbal
* Initializes vehicle, adds open cargo menu action if available.
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*
* Arguments:
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* 0: Vehicle <OBJECT>
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*
* Return Value:
* None
*
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* Example:
* [vehicle] call ace_cargo_fnc_initVehicle
*
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* Public: No
*/
params ["_vehicle"];
TRACE_1("params", _vehicle);
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private _type = typeOf _vehicle;
private _config = configOf _vehicle;
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// If vehicle had space given to it via eden/public then override config hasCargo setting
private _hasCargoPublic = _vehicle getVariable [QGVAR(hasCargo), false];
private _hasCargoConfig = getNumber (_config >> QGVAR(hasCargo)) == 1;
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// Nothing to do here if vehicle has no cargo space
if !(_hasCargoConfig || _hasCargoPublic) exitWith {};
// Check if cargo is in cargo holder types (checked when trying to search for loadable objects)
private _addCargoType = true;
{
if (_type isKindOf _x) exitWith {_addCargoType = false};
} forEach GVAR(cargoHolderTypes);
TRACE_2("",_addCargoType,_type);
if (_addCargoType) then {
GVAR(cargoHolderTypes) pushBack _type;
};
// Vehicle can have default ace cargo in its config
if (isServer) then {
{
private _cargoClassname = getText (_x >> "type");
private _cargoCount = getNumber (_x >> "amount");
TRACE_3("adding ACE_Cargo", (configName _x), _cargoClassname, _cargoCount);
["ace_addCargo", [_cargoClassname, _vehicle, _cargoCount]] call CBA_fnc_localEvent;
} forEach ("true" configClasses (_config >> QUOTE(ADDON) >> "Cargo"));
};
// Servers and HCs do not require action menus (beyond this point)
if !(hasInterface) exitWith {};
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// Unnecessary to add actions to a vehicle class that's already got them
if (_type in GVAR(initializedVehicleClasses)) exitWith {};
if (_vehicle getVariable [QGVAR(initVehicle),false]) exitWith {};
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// Vehicles given cargo via eden have their actions added to the object
// So this function may run for multiple of the same class in that case
if (_hasCargoConfig) then {
GVAR(initializedVehicleClasses) pushBack _type;
TRACE_1("Adding unload cargo action to class", _type);
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[_type, 0, ["ACE_MainActions"], GVAR(vehicleAction)] call EFUNC(interact_menu,addActionToClass);
} else {
_vehicle setVariable [QGVAR(initVehicle),true];
TRACE_1("Adding unload cargo action to object", _vehicle);
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[_vehicle, 0, ["ACE_MainActions"], GVAR(vehicleAction)] call EFUNC(interact_menu,addActionToObject);
};
// Add the paradrop self interaction for planes and helicopters
if (_vehicle isKindOf "Air") then {
private _condition = {
//IGNORE_PRIVATE_WARNING ["_target", "_player"];
GVAR(enable) && {[_player, _target, []] call EFUNC(common,canInteractWith)} && {
private _turretPath = _player call CBA_fnc_turretPath;
(_player == (driver _target)) || // pilot
{(getNumber (([_target, _turretPath] call CBA_fnc_getTurret) >> "isCopilot")) == 1} || // coPilot
{_turretPath in (getArray (configOf _target >> QGVAR(loadmasterTurrets)))}} // loadMaster turret from config
};
private _statement = {
//IGNORE_PRIVATE_WARNING ["_target", "_player"];
GVAR(interactionVehicle) = _target;
GVAR(interactionParadrop) = true;
createDialog QGVAR(menu);
};
private _text = localize LSTRING(openMenu);
private _icon = "";
private _action = [QGVAR(openMenu), _text, _icon, _statement, _condition] call EFUNC(interact_menu,createAction);
if (_hasCargoConfig) then {
[_type, 1, ["ACE_SelfActions"], _action] call EFUNC(interact_menu,addActionToClass); // self action on the vehicle
} else {
[_vehicle, 1, ["ACE_SelfActions"], _action] call EFUNC(interact_menu,addActionToObject);
};
};