2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2022-02-17 20:03:12 +00:00
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/*
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* Author: Pterolatypus
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* Handle woundReceived event and pass to individual wound handlers
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*
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* Arguments:
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* 0: Unit That Was Hit <OBJECT>
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* 1: Damage done to each body part <ARRAY>
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* 2: Shooter <OBJECT>
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* 3: Ammo classname or damage type <STRING>
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*
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* ReturnValue:
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* None
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*
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* Example:
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* [_target, [[0.5, "LeftLeg", 1]], _shooter, "B_65x39_Caseless"] call ace_medical_damage_fnc_woundReceived
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*
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* Public: No
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*/
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params ["_unit", "_allDamages", "_shooter", "_ammo"];
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private _typeOfDamage = _ammo call FUNC(getTypeOfDamage);
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if (_typeOfDamage in GVAR(damageTypeDetails)) then {
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(GVAR(damageTypeDetails) get _typeOfDamage) params ["", "", "_woundHandlers"];
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private _damageData = [_unit, _allDamages, _typeOfDamage];
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{
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_damageData = _damageData call _x;
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TRACE_1("Wound handler returned", _damageData);
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if !(_damageData isEqualType [] && {(count _damageData) >= 3}) exitWith {
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TRACE_1("Return invalid, terminating wound handling", _damageData);
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};
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} forEach _woundHandlers;
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};
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