ACE3/addons/captives/functions/fnc_doEscortCaptive.sqf

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/*
* Author: Nic547
* Attaches a Captive to the _unit
*
* Arguments:
* 0: _unit-Player <OBJECT>
* 1: target <OBJECT>
* 2: _state <BOOL>
*
* Return Value:
* The return value <BOOL>
*
* Example:
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* [player, bob, true] call ACE_captives_fnc_doEscorteCaptive;
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*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_target","_state"];
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if (_state) then {
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if (_unit getVariable [QGVAR(isEscorting), false]) exitWith {};
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[_unit, _target, false] call EFUNC(common,claim);
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_unit setVariable [QGVAR(isEscorting), true, true];
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_target attachTo [_unit, [0, 1, 0]];
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_unit setVariable [QGVAR(escortedUnit), _target, true];
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//Add Actionmenu to release captive
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_actionID = _unit addAction [format ["<t color='#FF0000'>%1</t>", localize LSTRING(StopEscorting)],
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{[(_this select 0), ((_this select 0) getVariable [QGVAR(escortedUnit), objNull]), false] call FUNC(doEscortCaptive);},
nil, 20, false, true, "", QUOTE(!isNull (GETVAR(_target,QGVAR(escortedUnit),objNull)))];
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[{
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params ["_args", "_pfID"];
_args params ["_unit", "_target", "_actionID"];
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if (_unit getVariable [QGVAR(isEscorting), false]) then {
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if (!alive _target || {!alive _unit} || {!canStand _target} || {!canStand _unit} || {_target getVariable ["ACE_isUnconscious", false]} || {_unit getVariable ["ACE_isUnconscious", false]} || {!isNull (attachedTo _unit)}) then {
_unit setVariable [QGVAR(isEscorting), false, true];
};
};
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if (!(_unit getVariable [QGVAR(isEscorting), false])) then {
[(_this select 1)] call cba_fnc_removePerFrameHandler;
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[objNull, _target, false] call EFUNC(common,claim);
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detach _target;
_unit removeAction _actionID;
_unit setVariable [QGVAR(escortedUnit), objNull, true];
};
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}, 0, [_unit, _target, _actionID]] call CBA_fnc_addPerFrameHandler;
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} else {
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_unit setVariable [QGVAR(isEscorting), false, true];
_unit setVariable [QGVAR(escortedUnit), objNull, true];
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};